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@xx_Dante2k_xx I definitely agree with that. It's griefer's and kill-stealer's best friend XD. Also, still great for farming damage (ppl tend to be aware of close-mid range angles, but rarely protect themselves from 400+m shots - that's where CR comes in to get some damage numbers!).
Combine that with the fact that shield cells are quite often a luxury on this map (I find myself with either 30 of those or 1-5, rarely anything inbetween) and you do get some major unfun situations. Get tickled from 500m away once, twice, thrice and you're out of shield cells... Sure, griefing is a tactic, but it's a bit too easy to do that with CR.
But most have already adjusted their rotation paths to not get tickled too much, especially when low on cells.
P.S. I haven't experienced focused 3-beam fire much yet (that just doesn't happen in casual play, even in diamond ranked), but I think it can be ridiculous in some situations, considering that's a guaranteed 0.5 second kill vs moving target at quite considerable range. The nerf did put a hard cap on that range (only vs purple armor though), but it's still somewhere around 300'ish meters. Those are the situations that may require further balancing attention in pro play. Considering there definitely are some forced open area rotations on this map, the triple-beam gatekeeping can be an impossible-to-overcome obstacle. That beam-team will probably not win the entire game with such a loadout, but they could definitely make it 99.9% unwinnable to some other teams.
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