6 years ago
CHARGE RIFLE
The new CHARGE RIFLE weapon is too strong, should be from the drop like Mastiff or kraber, everyone is running with this rifle now.
Who said CR is not fun to use? It's VERY fun to use. That's kind of the main reason you see so many of them shot around.
One thing that's a bit of a letdown about it is that it pretty much doesn't have headshot damage. So it does feel too easy and meh. Transferring some damage to the headshot would do 2 things: reward ultra-precise aiming and 2) allow for some extra mind games between target and shooter: if shooter goes for the head, a well timed crouch can negate a lot of damage (and with fixed charge time - it's not rocket science to time that crouch, the question though - will the victim crouch or will he not?). But with no headshots, nobody shoots the head, so crouching vs CR doesn't make sense anyway. If it was up to me, I would take 15 damage from the charging trickle (3->2) and add 20-25 to the blast's headshot (56 -> 76). This would make hitting the final beam a lot more important and also allow for the victim more ways to outplay the shooter.
@BiochemikasThe problem with the headshot is that the final blast comes with a delay, which makes aiming for the head kind of useless (sisibility is also reduced because of the big beam, if I remember correctly).
One fun thing to do with the Charge Rifle is crowd control. When you see a few teams fighting or trying to 3rd party in a distance, you can scare them or make them push against your team at the same time and actually have them meet and kill each other on their way. I won a match like this in unranked 2 days ago, I had only one teammate and the other 2 remaining teams seemed full. They were about to attack each other, but we fried them a bit and made them hide until the closing ring pushed them out into each other in the open, stinging them to death as they dropped. We then peppered the last survivor with grenades and spitfire rounds to celebrate the win 🙂