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HamoHitman's avatar
7 years ago
Solved

Could use an explanation as to how I died...

I'm behind a wall and it's pretty clear at 4s in this clip that there is no chance I got hit by the final shot

Check out @Fortnit91132899’s Tweet: https://twitter.com/Fortnit91132899/status/1100671814072705024?s=09

  • Yup this is classic.  You turn a corner and get hit.  It's because from your enemies perspective you had not turned the corner yet.  Another example you may have noticed is you spot an enemy  and bam your dead.  It feels like you got 2 shotted...and died way too quickly.  What actually happened is from the perspective of your enemy he saw you, aimed, and mowed you down.  From your perspective he didnt have time to aim...he just appeared and bam your dead.  You are appearing to your enemy slightly faster than he or she is appearing to you.  Some players have a huge advantage because of this while others are unfortunately disadvantaged.  This is why you cant take these games too seriously. 

11 Replies

  • Looked like a typical case of latency. Oversized hitboxes on Pathfinder may have been a contributing factor but probably not as much as you might think given all the buzz about that lately.

    What you need to keep in mind is that the enemy also emerged and shot before your system could communicate it back to you. In the time it took to tell the enemy that you had moved, they had already shot you. So you're only ever seeing one half of the lag that took place, or the most favourable half until the server abruptly corrects it.

    It's not perfect but the devs are forced to choose how to hide lag, rather than having the power to eradicate it.. Either you have to take hits that you don't think you should have taken (which seems to be the most accepted in shooters), or not have shots register when you're sure they were on target. There are messier ways to go about it too.