"We aimed to promote strategy in battlefield positioning and map control. When these tactics were executed well, but a team still outplayed you because of mechanical skill - this felt bad." In laymen terms this says "My aim was bad but my position was good why didn't I win?" Well your reason is right there, you're bad. Hamsters who've passed the mirror test have more self awareness.
"However, with the introduction of the Evo Armor change, we saw (in our internal playtests) that players were achieving Red Armor (125 shields) more often, and more players were fighting at 225 total health. This started to swing the battles more than we liked, and good players were able to outplay teams more consistently, even if the enemy had worked for a much better position." It's almost like, players who can come back from being flanked from disadvantageous positions and outplay the enemy through mechanical skill should be rewarded more so than someone who off-handedly picked a spot and sat there. EVO armor back then was a risk vs. reward situation, and if you killed or upgraded up to red armor, it should be an advantage that people CAN still play around.
"Now, it’s important to note that we playtested this for months internally. From those playtests, feedback was positive. But, we are a small group of people compared to the millions that play Apex Legends every day. The skill levels in our team are varied, and big balance changes are really only going to be vetted when we get feedback from all of you." Oh maybe you guys should set up a public beta area or something that people of all skill levels can play and test, like League of Legends does. This really isn't the first time the Devs have shotgunned a change that people didn't like and quoted their own "internal test data" so I'm not surprised they're falling back on it again.
"We are always striving to improve the experience in Apex Legends. Sometimes these changes can be more experimental. We're not always going to get things right, but it's important for us to listen and correct things when we don't." Oh you're listening? Where's the improvements to SBMM? Where's better optimization and performance for low-end PC users? Where's the ability to rebind revive / interact / finisher to different keys for both console and PC players? Where's actual audio improvements regarding footsteps? Where's the rebind for melee for console players? Where's the server performance and net-code improvements? Where's hit-reg improvements?
"I hope that this patch proves that we are thinking deeply about our decisions, but most importantly listening to our players." You guys reverted one thing. One. What a load of crap.