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Cheese9Man's avatar
4 years ago
Solved

Fall Guys on June 21st

While I’m not affected by the delay of cross progression (its initial goal was late 2021), I just wanna say that Fall guys will have it first before Apex. One of the excuses from Respawn was that it has legal issues since the game was not originally planned to have cross progression. Now look at this smaller game from a smaller dev team launching cross play and cross progression in 3 weeks.

Do you care about cross-progression at all? Should this be one of the priorities of a $2B game? What’s taking them so long? Even the next-gen version took longer than expected and still was mediocre. 

I know game development is not an easy job but Respawn seems to be slower compared to other live-service game companies implementing these stuff. On the other hand, I’m excited to play Respawn’s sequel Jedi game though. 

  • EA_Darko's avatar
    EA_Darko
    4 years ago

    Going to go ahead and close off this thread.


    If you wish to discuss what other games are doing in relation to cross-progression and the like then you can do so on those games' dedicated forum boards.

    AHQ is for discussion around EA games and while there is some discussion around APEX Legends in this thread it seems more geared toward discussing Fall Guys and that game getting cross-progression first as a way to attack Respawn.


    Darko

12 Replies

  • Xubunnytwo's avatar
    Xubunnytwo
    4 years ago

    @Cheese9Man  that is fairly all to common with online developers in the last decade. Get ready for the "Back when I was a kid.." rant.  Okay you have been warned.

    All the software developers have been very lazy about fixing glitches and repairing bugs.  I doesn't excuse Respawn or any other development studio for the same behavior.  Back in the 80's and up to the mid 90's, when games were only sold in stores, the developer had to do quality to assure the game was 99.99% bug free or suffer poor sales and recalls.   The last time I heard of a game being recalled and physical DVD's replaced was GTA San Andreas back in 2005.  That wasn't even over a bug or a glitch, but a user hack.  Since then, one of the worst offenders is Bethesda, in their own words, "If we do release broken content and promise to fix it, the users will buy it regardless.". 

    Back when games were on the shelves at Kmart, Target, and Walmart, they had to assure the game played out of the box.  They had to impress the user immediately or endure their wrath.  One Lucas Arts game in my collection is Afterlife.  It did fairly okay but was released in a Lucas Arts Collection Pack by the time I bought it. Besides being an incredibly hard simulation to master, it had a sound issue with most audio cards, other than the mainstream SoundBlaster of the time.  Meanwhile games such as the original Guild Wars 2006 sold 6 million copies and almost immediately patched graphic issues pointed out by the users.  In some rare cases, they went as far as, fixing issues with the users recommendations.  Imagine that, a developer working with the users!

    It boils down to poor work ethics.  They assume, if everyone is developing shoddy work, why can we do the same?  The simple answer, because they should strive to be better than the others. Why not stand out as the shining beacon in the herd? 

  • EA_Darko's avatar
    EA_Darko
    Icon for Community Manager rankCommunity Manager
    4 years ago

    Going to go ahead and close off this thread.


    If you wish to discuss what other games are doing in relation to cross-progression and the like then you can do so on those games' dedicated forum boards.

    AHQ is for discussion around EA games and while there is some discussion around APEX Legends in this thread it seems more geared toward discussing Fall Guys and that game getting cross-progression first as a way to attack Respawn.


    Darko