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26 Replies
- @pastaclown Ok yeah thanks. I thought I was getting screwed! 🤣
I've 2 burst people with full shields. I'm not that good and agree it is too strong as it sits today. Going live in 4 minutes, who is getting the heirloom ?
For me, I will just get sky dive....let see if there's a good one.
- @asukojo I'll get the heirloom with saved shards.
- CroL0co5 years agoNew Veteran
Like Olympus wasn't bad enough now they added this "airdrop" garbage to standard unranked games... The only thing saving this joke of a game is the current rank split on World's edge.
- DarthValtrex5 years agoHero (Retired)
I like the event so far. What I don't care for is the cost of crafting items in the event shop.
If you get crafting materials from a legendary item in a pack, you only receive 600 materials, which is only 50% of what's required to craft another legendary item. When it comes to event skins I understand they are more expensive, but 2400 materials?! That basically adds up to a cost of 4 duplicate legendary items. If that were Apex coins it would essentially be charging 4800 apex coins for a single event skin. yet the cost difference in Apex Coins is only 600 more!?
At most the crafting expense for event items should only be 1800 crafting materials. 2400 crafting materials makes no sense. 1800 is still insanely expensive for those who do have 1800 crafting materials. That's basically receiving 3 duplicate legendary items from Apex Packs to get 1800 crafting materials or purchasing and saving all the crafting materials from 2 seasons.
If a person spends $1200 on apex packs they get no duplicate items. They would get around 88-89 legendary items. Yet if half their packs provide duplicate legendary items, they will only end up with about 66 legendary items. They would get 44 legendary items from packs and 26,400 shards for the duplicate legendary items they received, enough to craft 22 legendary items. If they go for event items it's even worse they only get 11 legendary items. While I would agree the expense of crafting event items should be higher, it should match the Apex Coin price difference, not be 4x higher...
1800 Apex coins for an event legendary, 1200 Apex Coins for a standard legendary item
2400 crafting materials for an event legendary item, 1200 crafting materials for a standard legendary item.
The pricing with the crafting materials makes absolutely no sense and ultimately punishes the games biggest spenders. What in the world did they do to my boy Mirage! The skin is terrible.
It’s hard to look at :D
Like creepy stalker Mirage. Moustache and baby clean shaved exposed chest with skintight suit...
- DarthValtrex5 years agoHero (Retired)
@EA_DavidThe LTM is fun and all. But nearly every single person has a gold gun late game in the final rings. Many are carrying some type of gold gun with a digital threat. This has made Bangalore tactical useless late game. The LTM is a fun concept.. But not a really playable LTM for Bang. The LTM in night mode in which everyone has a digital threat were really difficult to play as bang as well.
I can't think of any legends who have abilities that are completely countered by in game loot.. I can't pick up an elixir that makes me immune to Caustic gas. I can't wear special armor that makes me immune EMP's or Wattson fences. But you basically give everyone in the game a way to see right through smoke. I think the digital threat is a great item when it can be looted from the floor. But setting up the game so everyone has one late game is not the best idea. LTM should be optional.
Even the wins are no fun. My last win was simply because me & Wraith got to the Red care packages first. I had a red shield, Prowler and Kraber. The enemies did not stand a chance. It was too easy. You can just creep around the maps hiding and get to the gold/red packaged first. Boring.
- DarthValtrex5 years agoHero (Retired)@EdwardDLuffy Agreed I'm only playing ranked if it's not going well for me I just quit playing. My time in game is going to decline massively without a PUBS option
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