6 years ago
Healables Changes thoughts.
Sooooooo... I played a couple of games last night up until 3AM and well, my honest thoughts on the healable changes are pretty poor. I understand changing the ammo stacks to be less to make up for ...
@MandatoryIDtag I don't whine about every patch, I rarely ever have anything negative to say so when I do have a complaint, its probably likely that it'll become a bigger issue later.
I just wish they would resolve that issue now so we don't have to deal with it longer.
And you said, " Up your evasive play and you use less heals ergo you can carry less / its a safety net that's been removed essentially"
Which I strongly disagree with. That's why I'm trying to tell you its not about upping your skill or anything like that, it's about an unnecessary change they made that which only benefits players who already have their own high ground and safe area and made it 5x harder for those below them to try and pull one over.
There is no safety net here and there never was when it came to heals, you want them to remove a safety net? Then have them remove those useless shield cells outta this game and only have batteries laying around.
Haven't played as much recently but I personally haven't had the problem with shields (yet) as I just equip a 3rd slot to always have 12 although the enemies don't have as many on their loot boxes to replenish after but a problem I have found often is now it's a must to carry 2 stacks of syringes because if I take damage from the ring I don't have enough to patch up during or after a fight when one slot was plenty before.