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WhoopFighter's avatar
3 months ago

Movement and Hit Reg need attention

The movement tech in this game needs a complete overhaul. Apex is losing players due to people bouncing around so unnaturally. My opponents should have somewhat predictable movement in the sense it shouldn't be possible to just warp all over the place. Players should have momentum. It shouldn't be possible to go from a complete stand still to instantly moving at full speed. And far as I'm aware, you can't do this. I know players like Faide have the timing down to the ms, where they know how to get the lowest movement penalties possible. On their screen it looks okay, but on their opponents, it always looks impossible. Between desync, maybe engine related, and low tick rates, this makes for a really poor experience as well. 

Then another big culprit of hard to read visuals is lurching. For some players, they don't seem to get any movement penalties what so ever. They can tap strafe back and forth disregarding any cool downs. I also suspect a lot of players are cheating by disabling slow down, sway animations, fall penalties, slide cool downs, there's just no way people can move this fast.

I just feel like this needs to be discussed way more. People are afraid to speak up because the typical "get good, this might not be your game, skill issue, etc".

I'm just so tired of shots not connecting. I'm aiming at my opponent and nothing is registering, at least in close quarters. The game literally falls apart in those situations. Their character model is "here", but their hit box is now shifted "here".

90% of the time I'm leading my team in damage, most times doubling the combined damage of my teammates. So while I'm not the best player ever or anything, I am a competent FPS player that's been at it for years, with pretty decent gear.

Anyways, I know this is just screaming into a void, but wanted to get this off my chest. I'm SO freaking tired of all shooters having this issue currently. The hardware keeps getting better, but the performance is getting so much worse than a decade ago. Games are getting too complicated to the point they feel awful with hit reg because frankly, they're just sending way too much data.

9 Replies

  • AymCTL's avatar
    AymCTL
    Seasoned Ace
    3 months ago
    @WhoopFighter Very good post. I agree, these two issues are very big problems with this game. The hit reg is very bad, especially on pc. A whole mag on some guns will only do about 30 or 40 damage most of the time, even if you are close up on an enemy. Some times are better than others where you can get the damage to register, but the last couple seasons have been very bad.

    The movement exploits you mention are also a problem. I think this is one reason MnK and controller need separate lobbies on pc. They did ban controller from tap strafing, which was a step in the right direction, but the movement system definitely needs an overhaul.
  • @WhoopFighter Yeah the movement exploits are tough, my friend will not play just because of that reason. I think exploits in general have ruined a lot of these modern games. I do think it's time for an engine upgrade/update if there not have been discussions of one. I was hearing many taking damage behind cover. Which after seeing the kill cam in LTM's it looks legit/ or a ping issue but overall feels outdated with all the tech coming about. Also seen many glitches occur during streamers games.
  • WhoopFighter's avatar
    WhoopFighter
    3 months ago
    @XNocturnalGamer I just saw something yesterday about Respawn saying the game does in fact need a new engine. The more features they add, which a lot of them are nice, adds bloat, and the game seems to be running worse and worse.

    The hit reg behind cover is because of the low tick rate servers, and how they handle lag comp/networking. Some of it does have to do with the engine, because of limitations? At least that's what I heard, not sure if I fully believe that however.

    I've been seeing all sorts of weird bugs lately.

    - Not being able to climb things, or getting thrown back while attempting to climb it. Having to stand back, jump, then I'm able to climb an object. There seems to be A LOT of teleportation around the climbing mechanic as well. This is also due to geometry of objects, which is totally fixable. Not every object needs a thousand polygons FFS developers, stairs should be ramps in all shooters IMO. Getting off on a tangent...

    - bugged Loba ult. Can't grab what I want, says I grab it, but then doesn't. Game stutters when grabbing items.

    - Dead slides for no reason what so ever, all the damn time. Game feels really unresponsive some games, while other games it feels great. The consistency is all over the place.

  • @AymCTL wrote:
    @WhoopFighterVery good post. I agree, these two issues are very big problems with this game. The hit reg is very bad, especially on pc. A whole mag on some guns will only do about 30 or 40 damage most of the time, even if you are close up on an enemy. Some times are better than others where you can get the damage to register, but the last couple seasons have been very bad.

    The movement exploits you mention are also a problem. I think this is one reason MnK and controller need separate lobbies on pc. They did ban controller from tap strafing, which was a step in the right direction, but the movement system definitely needs an overhaul.

    Thanks!

    I'm kinda tired of exploits in games being called "tech". It can be a good way for ideas to be discovered, but then it has to get officially worked into the game, or removed because it was never intended. I don't think tap strafing should be in the game, at least how it is. Make it a keybinding and a mechanic if it's going to stay. I have to rely on my mouse scroll wheel to work properly? Is my mouse scroll wheel set up properly? How fast I scroll have an effect? Either commit to the idea of keeping it, then make it accessible, or remove. Gotta pick a lane Developers! This ain't it.

    Hit reg is all over the place. The performance of the game fluctuates too much as well. Like it doesn't show frames dropping, but the game stutters so badly at times, enough to throw of my aim, or often times locks me in place. Like the server is trying to keep up with calculations. Some games I'm dropping 4k, while others I can't seem to find people's hit boxes. I find playing at mid range works the best for me regarding the registration and winning more fights. If shots aren't registering, I can at least reset. Up close, it's just so chaotic most times, it's impossible to learn or improve if the game stutters and I die instantly. There's some really horrible desync in this game.

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    3 months ago
    @WhoopFighter Since they dont seem to address this problem at all i think its a non issue for EA/Respawn ... they can always brush it off as a client problem.
    My mastiff shots register with a maximum of 36 dmg, no matter if its dead center or not ... if the reg at all. whereas everybody else seems to hit me with 90+ every time ... no bad network indicator , ping is always between 9to50ms depending on the server.
    With the lastest news they found out with BO6 and all the weird stuff i have experienced in the past since season 20 im very convinced this is not a client problem on my end.
  • AymCTL's avatar
    AymCTL
    Seasoned Ace
    3 months ago
    @r1ggedgame Exactly. I'm convinced that the guns were nerfed and the damage has been capped at 90 per gun for all non-advantage players. It's cheaters breaking the rules that are killing people with one mag. While I agree it should take more than one mag to get a kill, this needs to apply to everyone and not just those playing without a controller box.

    Tonight I had whole matches where I got zero damage at the end even though I emptied out guns into several players. Mixtape was especially bad since I kept getting one shotted by people using the beam cheat, yet my shots kept doing little to no damage.

    I just hope they fix it soon. The hit reg issue is ruining the game. It should be an equal amount of shots for everyone to make a kill like all other fps games.

    I recently started playing Fortnite, Farlight 84, Strinova, and Star Wars Hunters and it's been refreshing to see how battle royale is when you can play fairly. These games remind me of how apex used to be before season 20. I'd give anything to be able to play apex again and be able to engage in genuine competition. Once in awhile a good lobby will slip by in apex where I can get a few kills, but it's rare. It's making me look forward even more to the day the hit reg problem is fixed, I hope they get it finished soon.
  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    3 months ago
    @AymCTL Just to let you guys know ... we step into dangerous territory discussing this further.

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