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littlxr's avatar
6 years ago

New legend idea

Name: Phineas

Nationality: British

Profession/Description: Eccentric tinkerer

Type: Offensive

Image: (Attached image is not my own, I can't find a good representation of my idea, but I'm thinking like a skinny older guy, British explorer, tinkerer type, steampunk sorta look, maybe even tie him into the lore by making him Wattson's father? Who knows).

Voice/quips: Heavy British accent, old and raspy, man of few words, very "no nonsense" old school sort of attitude. Things like "All this talk of energy, shield cells, and "the ring". Nothing is tougher than a cold, hard hammer in the right hands". Or "Enough talk, there's a duel to be had". Maybe "You call that a fight? I've seen more fight in a wild rabbit". "Codswallop! I'm being fired upon!". You get the idea.

Abilities:

"Perk": Low Profile, due to being a smol boi. 

Passive: Invent. Can combine grenades in inventory to invent a dual-purpose grenade (i.e. Explosive arc star, thermal explosive grenade, and perhaps a new status effect when combining arc stars and thermals - temporary blind/deafness/mute, for a duration in proportion to how far from the blast you are, sorta like a flashbang perhaps). If this isn't strong enough by itself, perhaps the added ability to double-stack grenades?

Active: Resupply. Pressing the ability button results in a short, snappy animation of pulling out some leather pouch of "makeshift ammo", and both equipped guns are fully reloaded regardless of which of the two are currently held (with ammo from inventory only, to prevent conjuring "Get out of jail free" ammo). For example, if you're in a gunfight, you're using an R301 and run out of ammo, quickly switching to a Flatline to finish off the opponent as the reload would've been too slow and dangerous - A quick press of the ability button, and both guns are fully reloaded again ready to rumble without missing a beat. Slightly longer cool down for this than the average ability, due to it's ability to change the tide of battle.

Ultimate: Turret. (Takes 5 seconds to deploy).

Pulls a rusty, beat up, blunderbuss-on-a-tripod-looking contraption out of his backpack, sets it up, allowing anyone to take control of it and lay down cover fire, offensive fire, distraction fire etc at a possible angle of 90° degrees, for a modest duration. Can fire like a cannon/catapult perhaps, slow rate of fire, big projectile, large bullet drop, but damaging enough to be a credible threat and effective at temporarily holding a position or choke point. Projectiles must hit directly to cause damage, not area of effect damage like Gib and Bangalore. Short duration to prevent abuse, say 25 seconds before it "crumbles" into a heap.

(Edit: As has been rightfully pointed out, a stationary ult may cause problems in terms of snipers/grenades etc, but as I just mentioned later in the thread, I feel everything must have a strength and a weakness. Perhaps make it so that it's shielded from the front, and only vulnerable from the side/back? Or maybe we can make it more of a slow, detachable carryable gun instead of a stationary one?) 

Yeah. I think that's it for now. It's 3am here after all.

Edited: Altered from a Nordic, viking type of guy to my original British old man idea due to the apparent potential clash with Bloodhound's background etc.

20 Replies

  • EdwardDLuffy's avatar
    EdwardDLuffy
    6 years ago
    @MandatoryIDtag Cool. I main BH (although I playing Rev more these days as I am much better with him) and am a huge Sigur Ros fan so this is great news for me :D

    While you are here, why does Loba hate Path? I understand why she hates Rev, but Path? Is she just robotcist?
  • In terms of abilities, I think it's always going to be tricky to create and come up with ideas that don't seem OP or useless, but then, I believe that every legend is OP in their own right already, at the right time. 

    Bloodhound's scanner is OP when you need it, because it lingers now and allows you to line up a close range sniper shot on a player coming around a corner before they do. I've used that to win fights or create a push.

    Crypto's drone is OP when tactically placed just before certain gunfights, as the enemy may be too under fire to shoot it down yet, and so are all lit up like Christmas for easy pickings.

    Caustic is OP when final circles loom around one building. I'm a Caustic main, and find that many of my wins, especially solo, have been via blocking off doors and tactically forcing enemies into the ring, or into panic.

    Gib's shield is OP, you can drop it down to basically cancel anything dangerous coming your way for a moment, or use it while running to put up a "wall" behind you. That thing has saved my * countless times. 

    Small edit: Loba; I feel a lot less players are picking her now that novelty has worn slightly, but to me I think she's incredibly strong. I don't win many games, mainly because I play with randoms or an inexperienced player and never a full, gelled team. But since using Loba particularly in the limited time event, I find I get wins with her far, far more frequently than others. In the LTM, her ability allows me to run straight for a Kraber/Peacekeeper combo, freeing up my entire inventory for grenade spam and the team medic, whilst simultaneously allowing me to teleport to the high ground for easy sniping with the Kraber. Honestly, for that game mode, there is no better legend. She is OP as hell there. 

    So, I'm not trying to justify my ideas, I don't mind how people take them, it's all just wild suggestions after all 🙂 But in terms of things being OP and "unnecessary" etc, I think everything personally has a certain area where it goes from being "useless and wacky" to really dangerous, and equally from really dangerous to borderline underpowered. It all depends where we are when we use em. Caustic isn't so sharp when he's caught anywhere out in the open after all for example. He becomes arguably the worst legend in the game outside of his preferred habitat, but one of the strongest inside it.

  • @littlxr Interesting idea. I like how the tactical and passive work really well together, as players using this legend could utalise inventory space they'd usually use for ammo for ordinance instead.

    One of the big things I like to see with character concepts is some sort of team-play feature. Sure, you could drop your ult for your teammates to use, but the tactical could be reworked to help your teammates out as well.

  • littlxr's avatar
    littlxr
    6 years ago
    @Extremejinks You're right. I was sort of thinking if the initial idea wasn't a success, maybe a typical resupply pack for the team instead. Like putting a little ammo box down that all teammates can reload from without adding or removing anything from their inventory?

    That way, it won't be OP as;
    - Players will have to physically run to it to use it
    - There's time between firing/emptying the mag and reloading it, as opposed to turning an SMG into an LMG
    - Benefits the team more, rather than makes the character a solo gunning machine

    Perhaps. Who knows, I'm no creator or game dev. Just a guy with a head full of ideas!
  • @littlxr  When making a Concept there's always something that's going to need tweaking lol, look at the legends we have currently.

    @EdwardDLuffy  No idea to be honest,  maybe just a general hatred for any machine based AI or similar tech, due to the fact that revenant- a simulacrum killed her parents?

  • @littlxr Just thought of ideas for the mix up crafted ordinance:

    Grenade + Arc-star -> Imploding Nade
    Draws enemies towards it, then deals damage.

    Grenade + Thermite -> Volatile Charge
    Explodes on impact, burning nearby enemies for an extended period.

    Arc-Star + Thermite -> Electric Smoke
    Produces a blinding smoke that damages and stuns enemies inside for a short period.
  • littlxr's avatar
    littlxr
    6 years ago
    @Extremejinks I like those, yes. Someone previously mentioned it being considered OP to modify grenades but I honestly don't think so. Not any more OP than grenades already are, anyway. Plus, being able to invent or combine grenades is only useful in exact situations, and are rendered useless in many others, not to mention the issue of inventory space.

    I wouldn't say a modified grenade is more powerful than Bloodhound's scan, or Loba's teleport, Caustic's 6 available traps, etc. You still have to have the tactical awareness and ability to aim and use the thing!

    If, however, it is deemed overpowered, what about the passive ability to cook frag grenades instead, or apply a substance to make them sticky? I would love a cookable grenade to drop into a building and smoke out the enemy, or a sticky Semtex type grenade that does the physical damage of a frag rather than the arc damage.

    As you can tell, I'm a fan of making this character all about explosives and wacky ideas, typical of an inventor/engineer.
  • @littlxr  I can only think of one specific grenade combination that would truly be OP.

    Arc/thermite.

    That's a stick for base damage, the explosion for shield break and then a slow roast in thermite whilst being stunned.

    You ain't walking away from that.

    @Extremejinks  Has the right idea with the combinations for sure.

  • @littlxr
    Well, once you combine them, do they take up a single slot in your inventory?

    Because what probably will happen is that the legend will make combined grenades for the entire team, and grenade spam will become much more of a problem.

    A single modified grenade is probably around the same level as a normal ability, maybe a bit lower. But, you can spam them. Which makes it much more powerful.

    It’d also have the side effect of making Wattson even more of a must-pick.

    Depending in the radii of the grenades suggested by Extremejinks,
    Imploding made could be op, since it literally pulls in enemy players. On it’s own, maybe not so much, but combine it with another grenade or just shoot the trapped enemy, and that can be strong. It still depends on the strength of the pull, the area where you’ll be pulled, how long the pull takes place, etc.

    Wouldn’t the volatile charge just be like a Molotov cocktail? Anyway, this one might not be as strong as the others, but you could probably farm a lot of damage with it.

    The electric smoke just sounds like a stronger Caustic gas that lasts for less time.

    A sticky frag could work, although it wouldn’t really do much more than if you stuck an arc star.

    Cooked grenades or impact grenades might be a bit too strong, if they have the same damage. I mean, it is about 100 damage with little to no warning.

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