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Something else that could be having an impact is that you get a Pathfinder skin in the S2 Battlepass : but it's a slender skin, not a fat legendary-type skin. Which means more people are using the model which actually resembles the hitbox.
Between that and the lowprofile meaning people are getting kills they shouldn't be, people will feel a lot better.
Sadly in ranked : LowProfile is significant. The higher you go the harder the games. People who don't miss their shots often.
@Wingmannedbro wrote:
@Anlbrd wrote:Talk about placebo 😛
The only difference in the hitbox as far as I can tell from testing is the two parts of the legs which I've ringed in the left hand image (which were MINISCULE) have been plugged. Interestingly there's a new hole in exactly the same part of the leg but on the front of the leg, which is even smaller - but it's there for the sake of full disclosure.
The larger models still use the same hitbox, so the fundamental problem is exactly the same. The models still dont take hits on the pylons etc just as before (not should they, these elements should be removed).
The hitbox is essentially identical :D And look how much less complaining there's been about it just because they've said 'we've fixed it' :D
I said it here on the forums a slew of times. Many very good players play Pathfinder for best the best Q in the game. And when average andy's get owned, they scapegoat the hitbox to maintain an overinflated sense of self.
It's easier than admitting you're trash, and need to step up your game.
In S2 also my skills got a update!
We got some AMAZING programmers over there rofl.
I can shoot pathfinder now NOT because they changed something with the hitbox but they gave my skills an update.
But somehow im not able to hit other legends more accurate.
In the patchnotes they say they adressed something in pathfinders hitbox that should fix problems with hitting him.
Updated the hit box to better conform with the base model.
I guess they din't change a thing., I just stepped up my game the exact moment S2 launched.
Because that makes a lot more sense!
And i was playing in gold since day 2.
So the chances of me running into good pathfinders was way higher then before S2.
it din't even matter if the pathfinder was good or not. Everybody can walk around.
I could not lazer them before, But i can now!
In my opinion, they should not be making skins that are bigger than his hitbox, without the hitbox changing to fit the skin. For example, the Pathfinder skins that make his legs bigger should also make the hitbox bigger. This would help get rid of the problem of people thinking they should be hitting when they aren't.
There was a mention of the legendary pathfinder hit boxes being looked into in the future if i remember correctly.
Seems pointless making the hitbox larger for them though as they just won't get used, which sucks for anybody maining him who own these skins.
Perhaps the skins models will be proportioned slightly?
- @DaAceXD Lies all lies IMO. all you have to do is crouch with him. then 1/2 the hitbox you had (which is still messed up) well almost nothing. This is PC, Maybe aim assist helps you console guys out.
@DaAceXDYour skills didn't get an update - it's just before when you missed a pathfinder you would scream "HITBOX HITBOX HITBOX" and now that you're choosing not to do that - the hitbox is magically 100% better even though they've changed barely anything :D
Hitting for 5% more means that whenever a pathfinder would have escaped with 5% health or less, he doesn't - he's dead. It means everytime you run into a pathfinder who has been shot by someone else - he's weaker than he would have been before this passive existed.
Of course more pathfinders are dying, because whether we're good players, crap players or middle of the road - we take more damage.Basically players who would have cried about not getting enough hits on Pathfinder are being bribed into ignoring that this issue isn't actually fixed. I've got the fatboi twitch prime skin for Path and I ran it for a day to see how much more successful I was. In gold ranked at the time when barely anyone had gotten to gold, it was a marginal difference. In normal apex vs the full range of players : it was a huge difference and presented a clear advantage over the model that the hitbox is built to.
The incoming damage debuff was balls frankly, people wanted an accurately reflected pathfinder hitbox. I do think its more than just a placebo after viewing a number of clips showing his lack of hit registration and having issues of my own.This does seem to have died down so they must have fixed it in more than just a minor way.
@MandatoryIDtag wrote:There was a mention of the legendary pathfinder hit boxes being looked into in the future if i remember correctly.
Seems pointless making the hitbox larger for them though as they just won't get used, which sucks for anybody maining him who own these skins.
Perhaps the skins models will be proportioned slightly?
Yeah maybe not making it bigger, I don't know. I already don't use Pathfinder legendary skins because it makes him such a bigger target.
- @SixthOTD They don't actually make him a bigger target though. You can't hit anything that is in excess of the base model. Anything you can see on the large skins that you can't see on the small skins is something you can shoot through. They use the same hitbox.
@Anlbrd wrote:
@SixthOTDThey don't actually make him a bigger target though. You can't hit anything that is in excess of the base model. Anything you can see on the large skins that you can't see on the small skins is something you can shoot through. They use the same hitbox.No wonder everyone complains about hitbox issues.
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