Forum Discussion

pullovermatthia's avatar
7 years ago

Peacekeeper still OP.

Why you dont even nerf the peacekeeper? Wingman is okay now, but the peacekeeper ruins the game. EVERY ONE IS PLAYING IT, cause they know its OP af. This game getting boring af, cause there are no more intense fights. Thanks to the peacekeeper.

17 Replies

  • Deathlyhearts's avatar
    Deathlyhearts
    7 years ago

    The peacekeeper is fine. It's all about landing your shots. You can down someone, as quickly with r99 for instance in CQC if you land your shots. I once or twice meleed players down who were using the peacekeeper and were missing every single one of their shots. What makes the peacekeeper OP is who is using it. If they dont miss a shot, sure it might seems OP, but especially without a bolt on it, its very slow to fire, which makes it an absolute neccesity to not miss a shot with it. High risk, high reward weapon.

    The wingman imo could've used a bit larger reduction in fire rate and hip fire accuracy, but same thing, as the peacekeeper applies here -- if you dont lend your shots with it, its compete crap.

  • Peacekeeper is average at best, even at very close range. At anything more than super close, it becomes extremely bad against any legend that is not the fatty Gribraltar.

    I really can't remember the last time I 2-shotted a wraith, even when I was right in her face (blue+ armor ofc). I've done single-mag kills plenty of times with R99. I would even rather have an R301 in CQC than PK.

    PK is somewhat equal to R99 vs Gribraltar, but R99 wins out very decisively against any of the smaller legends. So does any AR, for that matter.

    If you can't down some1 with 1 mag of AR/SMG, then you most definitely won't 2-shot anyone with PK either.

    P.S. The choke is kind of just for trolling (or when you don't have any alternatives) - you're not going to win any mid-long range fights with that long charge time.

    If peacekeeper got any more nerfs, it would go down a tier and would only compete with the likes of alternator, which would be a pity. A game where end-game weapons were all fast-firing full-auto weapons would be extremely dull and boring. It's nice to have variety, even if the best weapons are still the SMG's.

    P.P.S. I wonder, what are the ppl who say that PK is OP are playing? I would guess they main 1 of the fatties (gribraltar, pathfinder, caustic). In those cases, the AR's/SMG's are as good as PK against them, but ppl that have trouble controlling recoil would have more success with a PK and a skewed view may form that PK is "better" than other weapons, when in fact it's just easier to use vs underpowered legends. The fatties will get buffed eventually. And even if PK stays somewhat more reliable weapon vs them, I would say that would be good - it actually adds even more depth to the game.

  • I think the main argument for the pk being op is it's ease of use...the r-99 does like 10dmg with and 18 round clip. So youd better land every single one of those shots or your screwed against an equally skilled player with a pk...this is assuming your both Max kitted. Early game the shotties are just broken and it's kinda ridiculous...3 kills with 300 dmg in 6 shots taking 2s with a body size reticle at 10m is kinda dumb. 

    I feel most ppl have a problem with the shotties early game...no shield the pk is a 1 body tap...2 shots from an Eva with a purple barrel mod is so quick it's ridiculous...the Eva is literally the AA-12 of cod and that gun was broken...

    Ars don't get rewarded for half accurate shots...

    Shotties deal massive burst dmg on half accurate shots...meaning if only half of you hip fire reticle is on the enemy you can still get 50dmg...if half is on there head it's 80dmg and your dead with a punch. In a game with early game madness such as this where ppl are scrambling through houses to literally run into each other rounding corners...that single "oh crap" didn't aim trigger pull can kill the enemy...if you got any other gun it's a "oh crap" 10 trigger pulls with a p2020 or 3 with a Mozzy or 10 with a 45 or 10 with an alt or 9 with r99 or 7 with a 301 or 5 with a spitfire or 6 with a devotion ( dead before it even shoots). 

    It's my opinion the early game kills it

    I'd wager over 2/3 of the kills so far in apex legends across all platforms have involved a shotty

  • the ones who are saying its OP are the ones who are trash at the game. Then refer to hacking because they are so bad lol.
  • xXCA_RageXx's avatar
    xXCA_RageXx
    Rising Veteran
    7 years ago

    @Madd_Brando wrote:

    The peacekeeper is not OP. Stop complaining about it and learn to better assess situations. You can hear a peacekeeper a mile away. If you hear one, distance yourself and take them down. People love to complain about every little thing. The out cry for nerfs is boring not the game.


    I would argue at times it can be pretty broken. Personally my biggest issue with it is how inconsistent it can be at times, whether im using it or being shot by it. Sometimes that damn thing will one shot or nearly one shot from a relatively ridiculous range and other times it will tickle them at point blank. If it was more consistent, then I think it would be in a better spot to decide if it needs to be adjusted.

  • ThatFawkzi's avatar
    ThatFawkzi
    New Ace
    7 years ago

    @xXCA_RageXx wrote:

    @Madd_Brando wrote:

    The peacekeeper is not OP. Stop complaining about it and learn to better assess situations. You can hear a peacekeeper a mile away. If you hear one, distance yourself and take them down. People love to complain about every little thing. The out cry for nerfs is boring not the game.


    I would argue at times it can be pretty broken. Personally my biggest issue with it is how inconsistent it can be at times, whether im using it or being shot by it. Sometimes that damn thing will one shot or nearly one shot from a relatively ridiculous range and other times it will tickle them at point blank. If it was more consistent, then I think it would be in a better spot to decide if it needs to be adjusted.


    PK, EVA-8 and the Mozam ALL suffer from this same issue but it's not an issue with the weapons it's an issue with the hitboxes of the smaller characters. It's more difficult to get full-contact on a fast moving, small hitboxed character so you end up getting stupidly low damage numbers from 8-15 and so on where as on the bigger hitboxed characters and even the standardised hitboxed characters such as Bloodhound it's easier to get full contact so you end up with 80-110 damage.


    @BjnorForGreatnes wrote:
    the ones who are saying its OP are the ones who are trash at the game. Then refer to hacking because they are so bad lol.


    No. The fact of the matter is that both the PK AND the WIngman are still dominant after minor nerfs. They were the two most dominant weapons in Apex before the nerf and continue to be the two most dominant weapons in Apex AFTER the nerf which is a general indication that they were not nerfed enough or in any meaningful way at all really. The reason they continue to be the two most dominant weapons in Apex is due to the power of them. I have seen people drop really good weapons just to pick up a PK or a Wingman. I have seen people dust a full ammo Kraber for a fkin Wingman early game...

  • I personally think the wingman needs a MASSIVE strafe Nerf...especially when wraith users have a wingman it's broken...smallest hitboxes with the most op gun with ridiculous strafe speed...you don't even have to touch your right analog...just jiggle the left stick and spam right trigger with a wraith...you win 90% of trades...I refuse to use broken guns...you'll never see me with a wingman after drop...or a pk...stop using the energy weapons as well...kinda like using guns that don't grant me an instant advantage...test my skill instead of using op weapons and exploits