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- reconzero4 years agoSeasoned Ace@Axs5626Sxa5001 Okay, I can get behind this in principle. But in practice the game does not equalize wins, and I think it's a misinterpretation of SBMM that leads people to believe it does that. There are plenty of master/pred players with ecessively high win rates, and honestly there scrubs with the same - I was one of them until this season. I'm sure the devs have spent countless hours trying to figure out what is the win rate that is psychologically satisfying to the average player. Problem one: for many it would be far too high to be compatible with a twenty squad multi-team game. Problem two: many players will tell you that it isn't about the quantity of wins - it's about the quality of losses. In other words, they'll tell you they don't even mind losing as long as it isn't because of scrub teammates or cheating enemies. But in a game this complex, with so many people solo queueing, it will always be one or both of those things. Always.
- @reconzero
I agree that the matchmaking doesn’t perfectly equalize wins, but the current outcomes are closer to equalization than it would be if matchmaking were completely random. The fact lobbies are being curated mean we’re going to have players who are vastly more skilled than the majority of players yet still lose and get killed more than low-skilled players— because these curated lobbies are pitting these players against the top people in that skill bracket.
Even though this frustrates me, I have accepted that it’s probably healthier for EA/Respawn’s income because this structure keeps players around and spending money, so ultimately it is healthier for the game. So I genuinely think this needs to be offset by more valuable rewards for those players sweating at a high degree of skill.
Obviously my position is biased— I’m a low-level Masters player who has exclusively become fodder for other Masters and Preds. I have had pubs that were so damn hard and stressful that the win wasn’t even worth the effort put in, lmao— this feeling sounds funny and ridiculous but it’s actually pretty horrible. I’m not asking for these ALGS-level pubs to be removed, but the compensation definitely needs to be adjusted. - Marge0104 years agoSeasoned Ace
I think I've won around 30 games this season and I've played around 1100. Most games for me end within a minute or 2 which is why I've played so many.
Most of the wins came early in the season but I would say I've won 2 maybe 3 games in the past 2 weeks. I rarely finish in the top 10 these days.
Expect the lobbies to get a bit tougher in the few weeks that’s left this season since a lot of people finished their battlepasses already.
- @Axs5626Sxa5001 I finally won 2 games no filling trios the other day! It took 4 months hahaha
- @hayhor Yeaaah boi— get em Hayhor!
- @Cheese9Man This is what I don't understand.
You wrote: "They went with SBMM saying that they want to avoid 1 squad killing the whole lobby."
That's EVERY SINGLE GAME FOR ME.
EVERY SINGLE MATCH is 1 team that just dominates THE ENTIRE LOBBY. 15 kills on one player, 30-45 kills collectively in the team.
But then SBMM doesn't even make any sense.
My stats have gone from 0.7 K/D in Season 10 to 0.5 K/D in Season 12.
Average damage went from 300 to 25.
And yet I still get these INSANE players with Master+ badges and thousands upon thousands of kills that just steamroll.
So I've played less and less Apex because it's simply unplayable. It's an unplayable game for me.
Haven't played at all during April, but I played a match today, and sure enough my FIRST match is a Pathfinder/Lifeline team where the Pathfinder is level 40 with 1200 kills.
I get 1 good game out of every 100, and I get 1 win out of every 500 matches. @StelioRokosYes that's correct but you have to take note that the matchmaking's number 1 priority is fast queue times. Like what I've said in that original thread, Short Queue Times >>>>> anything else. It's quantity over quality unfortunately...
- @Axs5626Sxa5001 That's just it, isn't it? I mean you have some peeps claiming this or that on here, but realistically they are average at best.
Most or many, actually do not even play regularly.
For me, the cancer of sbmm is the fact that you can not progress when it hits you.
I've spent, probably more time than some players on here, 100's of hours, just practicing accuracy with the R99 with no attachments in the firing range. I do not see that commitment anywhere tbh, and I do expect it to pay off, yet it's counter productive, bc it just doesn't. As soon as I get into 70% of games they all have similar or better aim/accuracy, so what is the point? I just gave myself the hard mode. It's all the same then...so it might be more enjoyable to just do nothing in the end and play, no practice needed..? I dunno.
I've stated in a previous post that I have recently done 24 binges on Apex, well yeah, but in those 24 hours I maybe got like 2-3 wins. And that is just ridiculous for players like me or yourself or others that have put so much time into things.
Bad players will retaliate with "yeah, you have a 5% chance of winning", but that is BS. You have no idea who is in your lobby at said time, so, your win % could be anything from 10-80% to win certain matches. Question is, what's the point of playing then when you get the feeling that odds are clearly stacked against you most of the time? I'm all for a challenge, but make it fair. In Apex Legends you win only when game decides that you must win. Say thanks to terrible matchmaking system.
If usually i won in 8-10% if games, then in this season number is twice lower. Pubs are completely unplayable.
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