Proposal and call for 2nd tier account option in APEX
I like Apex. I really do. I supported the game financially and by playing (a LOT, about 6K hours) almost from the beginning. I have played roughly 20K games (not counting arenas, mixtape and LTMs not collected by the stats) and have spent well beyond USD 5K on this game (e.g. the price of 100+ AAA titles) over the last 5 years. I do this not because I need the 329th legendary Wraith skin that when equipped I do not even see while playing but I give financial support because I see the value in the fun this game can provide and the unique ideas it brought not just to the genre but to computer gaming in general.
Problem Statement
But then again playing the game has to be fun. And fun it was for a long time even though it definitely had its ups and downs I always felt that I got something from playing this game but that feeling is now fading very quickly.
Even with more than 20K APEX BR games behind my back I do not consider myself exceptionally good player. Maybe I do better than okay, some days I am satisfied with myself and feel a sense of accomplishment and other days I suck and that is okay if the competition is fair. And there of course comes the problem of Apex (and other free-to-play titles): smurfs and cheaters. Since creating a new account is free, smurfing and cheating cannot be really penalized since they can just create a new account and start making other player's life miserable all over again.
I understand that it is very hard to efficiently fight against cheaters and detecting smurfing can also be problematic and I do not expect that this issue will be resolved anytime soon. What I expect is EA/Respawn to realize that the real value is the core player base - the people who are supporting this game with their time and/or money and just want to play on a level playing field without having to deal with smurfs and cheaters in almost every game played.
Proposed Solution
So there will always be cheaters and smurfs and I am okay with that. What I am not okay with is that I need to play against them. And the solution is very, very, very simple: create a 2nd tier account for people either financially or with time invested enough into the game. Cheaters get banned sooner or later and smurfs need to create new accounts over and over again to be able to exploit their advantage by getting into lobbies with people having a lot lower skill levels. So what is common in both? They both are using low-level accounts. I am proposing creating a 2nd tier account for everybody who are over level 100 and/or spent X+ USD on the game (call it premium, verified, whatever). Once reached, give the 2nd tier account the possibility to opt out from lobbies that are below the level 100 mark or spending limit. This would almost immediately resolve all issues for players who invested (time OR money OR both) into the game and just want to have the ability to play in lobbies that are 99% free of cheaters and smurfs. And this would NOT be pay to win: if you put in the time playing without smurfing and/or cheating you would eventually reach the needed level.
This would of course leave the (I am guessing) very small minority of real new players who have to fight (or buy) their way out from 1st tier but I guess this is a fair price to pay if you are interested in playing the game on the long run and everybody else could have a LOT better experience playing in (almost) smurf and cheater free lobbies.
Bonus: aim assist
I do not want to go into whether granting controller players aim assist gives an unfair advantage or not. There were plenty of discussions around this already (and always will be). You guys at EA/Respawn are sitting on a huge throve of information and statistics. The question is: is the median kills/game the same for controller players and MNK players? If not, please, please, pretty please start adjusting the global aim assist efficiency until they do match. I think we can safely assume that the skill level of the average player with large enough sample size (and when it comes to sample size, you must have enormous amounts of data collected during the potentially billions of games played during the last 5 years) is the same on both inputs so then if their performance differs it must mean that one input gives an unfair advantage over the other. Having everybody pushed to using controller is not a solution. Having the effectiveness of both inputs balanced is.
Epilogue
I think I am talking not only for myself but for a lot of other people invested a whole lot of time and/or money into this game nearing the end of their patience when it comes to the above issues. I want to keep playing and even financially supporting this game but I will not for much longer if the above concerns are not being addressed.
Thanks for listening!