Forum Discussion

15 Replies

  • Koochi-Q's avatar
    Koochi-Q
    6 years ago
    @CASEYDlLLA Close range? 30 feet and 2 shots from a shotgun isn’t close range. Not to mention that this weapon ‘snaps’ onto people (on consoles at least with aim assist if you turn and aim).
  • DoYaSeeMe's avatar
    DoYaSeeMe
    6 years ago
    @CASEYDlLLA You can compare close range vs long range, why not. In close range, you can finish a downed player, you can loot his deathbox, you can keep his teammates from recovering the banner. If you down someone with the Charge rifle at 300m, by the time you reach his location, that player is back on his feet, in full health and shields, waiting to rain fire on you with his teammates.

    Also, max damage you can do with the Peacekeeper is 165, a lot more than what you can score with a Charge rifle.
  • @DoYaSeeMe Peacekeeper requires somewhat skills so your comparison isn’t justified sorry, Any scrub who just pickup this game can be good with the charge rifle cant say the same with the peacekeeper, at close range peacekeeper vs peacekeeper i’ve come out on top because the other guy had the choke hopup and missed every shot while i had nothing and melted him with headshots .. Chargerifle can strip your level 3 gear in 2 shots without even feeling pressures or any form of sweat building
  • @SethCurry It was a comparison of short range vs long range. If you want to compare the weapons, Charge rifle certainly rules at long range, but at short range is more difficult to use and way less damaging than a Peacekeeper.

    So what if any scrub can use CR? Is this game supposed to have only hard to use weapons?
  • @DoYaSeeMe I think his point is that the CR is too easy to use with how much power it packs in one punch.

    I've played since day one and know for a fact PK takes far more skill than the CR. PK you must hit most of your pellets that spread out and land a head shot on a target that is close up which moves faster than a target that is at long range.

    CR you just pick it up and deal damage the moment you begin aiming. CR is clearly OP and the ammo nerf along with the slight damage nerf still puts it on top as one of the easiest guns to use with most damage. I was able to down a team at mid range just by poking my head in and out and tracing them as they ran cover to cover. I struggle to do this with a PK as every shot missed means you are open for a few seconds or longer if you have to realign your shot

  • @iBlockHead wrote:
    @DoYaSeeMeI think his point is that the CR is too easy to use with how much power it packs in one punch.

    I've played since day one and know for a fact PK takes far more skill than the CR. PK you must hit most of your pellets that spread out and land a head shot on a target that is close up which moves faster than a target that is at long range.

    CR you just pick it up and deal damage the moment you begin aiming. CR is clearly OP and the ammo nerf along with the slight damage nerf still puts it on top as one of the easiest guns to use with most damage. I was able to down a team at mid range just by poking my head in and out and tracing them as they ran cover to cover. I struggle to do this with a PK as every shot missed means you are open for a few seconds or longer if you have to realign your shot

    ^^^ this

    First day of Season 3 I was landing 80+ damage shots accross the map with a 2x HCOG scope.

    That other time when i had the 4x/10x digital scope from a care package was probably the easiest win i ever had in this game.

    I refuse to even use this gun.

  • CASEYDlLLA's avatar
    CASEYDlLLA
    6 years ago

    But seriously you can't compare the peacekeeper and the charge rifle.. You don't lose the damage at long or short range with the charge rifle.. It's almost safe to use the cr at close range like the shotguns as well as long range.. I see the charge rifle around the map constantly and never use it.

    With this gun even with the ammo nerf it's overpowered in terms of keeping guns in a group with the others... Huge damage, decent fire rate, super accurate, and decent ammo per clip.. Makes this gun overpowered still compared to all others. They should've kept it the same and put it in care packages imo. 

  • CR is probably the worst possible weapon to have at close range. "Almost safe" really doesn't count XD. You have to be really desperate to swap to CR in CQC. Usually even reloading is better than switching to CR.

    That's basically the main reason why I try to avoid it and happily drop it for a kitted out G7. G7 simply dominates it at mid range and is also a somewhat viable swap weapon for CQC (still not a preferrable option due to long swap time of snipers).

    Ultra long range targets in open areas? Sure, CR simply dominates. But saying it can be used in CQC or that it dominates middle range is simply not correct. CQC weapons obviously dominate CQC. AR's/G7 dominate middle range (my goto weapon lately is none other than the powerhouse burst Hemlok (sorry, but CR simply has no chance vs my hemlok at 100m), especially if I can't get my hands on a kitted G7).

    P.S. I played around some more with CR's on the weekend and I think it could maybe still use another drop in ultra-long range damage, maybe even start the damage dropoff at 200m instead of 250. But it's not OP, just still not fun to play against in situations where it dominates (300+m open areas).

  • Biochemikas's avatar
    Biochemikas
    6 years ago

    @xx_Dante2k_xx  I definitely agree with that. It's griefer's and kill-stealer's best friend XD. Also, still great for farming damage (ppl tend to be aware of close-mid range angles, but rarely protect themselves from 400+m shots - that's where CR comes in to get some damage numbers!).

    Combine that with the fact that shield cells are quite often a luxury on this map (I find myself with either 30 of those or 1-5, rarely anything inbetween) and you do get some major unfun situations. Get tickled from 500m away once, twice, thrice and you're out of shield cells... Sure, griefing is a tactic, but it's a bit too easy to do that with CR.

    But most have already adjusted their rotation paths to not get tickled too much, especially when low on cells.

    P.S. I haven't experienced focused 3-beam fire much yet (that just doesn't happen in casual play, even in diamond ranked), but I think it can be ridiculous in some situations, considering that's a guaranteed 0.5 second kill vs moving target at quite considerable range. The nerf did put a hard cap on that range (only vs purple armor though), but it's still somewhere around 300'ish meters. Those are the situations that may require further balancing attention in pro play. Considering there definitely are some forced open area rotations on this map, the triple-beam gatekeeping can be an impossible-to-overcome obstacle. That beam-team will probably not win the entire game with such a loadout, but they could definitely make it 99.9% unwinnable to some other teams.

  • DoYaSeeMe's avatar
    DoYaSeeMe
    6 years ago
    @xx_Dante2k_xx It's not supposed to be fun getting shot, regardless of the weapon. Dying has to be annoying 🙂

    I'd say players getting hit with CRs are usually the problem. Some don't even run to cover, but stand their ground and try to shoot back with ineffective weapons until they get hit hard again. Others can't help it and peek from cover, even though they receive hit after hit. Some try to defend areas which are vulnerable to long range, even though they hear or see CR's being used by enemy teams approaching.

    I think it's also important to estimate where the next rings may be and prepare accordingly. If first or second rings have a lot of open areas, if would be good to have a Charge rifleman in the team.

  • They should've just either dropped the damage or significantly reduced the fire rate. A weapon with an immense range shouldn't be combined with a reasonable fire rate. >.>

  • xiXBlackHaloXix's avatar
    xiXBlackHaloXix
    6 years ago

    I must be a weird kinda scrub newb trash can because I do not do very well with the CR, but wreck house with the PK. It's not easy to hit those squirmy little devils from distance unless they are standing or kneeling still. PK I can spin in circles both IRL and on screen and drop my controller and knock someone down.

    Not being so heavily invested in the game (the game, you know, the thing that's fun) helps a lot. Personally, putting 20-30 matches in a night, haven't seen a significant increase of usage or a dramatic change in power, but that may be because it's always been terrifying from day one or because I find cover and make them come to me. Like most predators, Charge Riflemen get bored after a while and move to find another target. 

    It's strong, but not impossible, my scrub trash can self and a couple randos got a total squad kill of 5 and beat a whole squad of Charge Riflemen on the only remaining high ground because we kept covered and moving.

    Just a Scrub-Newb-Trash Can and his opinion. My KD is 0.61 as of this writing... 🥳 but we're getting better

  • Koochi-Q's avatar
    Koochi-Q
    6 years ago

    @Biochemikas wrote:

    CR is probably the worst possible weapon to have at close range. "Almost safe" really doesn't count XD. You have to be really desperate to swap to CR in CQC. Usually even reloading is better than switching to CR.


    After that first line I was already like: yup, you got a reply incoming with high damage from close range... I use that thing as a shotgun LOLZ. I’m better with it as CQC weapon than as a sniper. 

    The panic in ppl’s movement’s when they see a person using that weapon as a cqc weapon is fun! XD. Basically all snipers I use as a shotgun! Except G7 cause I suck with it.