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Re: New ranking system is full of frustration

Agreed. Maybe the dev team feel that for S12 the Rank is boosted for too much that many players are Diamond now. However the new RP system makes sense to some extent, trying to create more challenges for players and eventually those who are not really at that skill level will drop down, eventually. However the bad match-making system just ruins the effort.

I was reaching Diamond IV in S12 2nd half, career best for me, given that I only play ~150 games per each season. And this season I got started from Silver II. I'm a general player who doesn't have a fixed 3-man-team, I only solo-queue everyday after work hoping to get some fun. And match-making me with some Rookie IV or Bronze IV teammates totally doesn't make sense. There's 1 game that I have get 5/0/5 with 1000+ dmg and then I died because of the ring. And I was then watching my Rookie IV teammate playing. He got 54 dmg, with 5 kill participations. You can imagine the frustration I have. And to add on, now the game doesn't value early game kills at all. 

I know I may not be good enough for Diamond rank, but at least I deserve some better rank, or at least I deserve some teammates that match my skill level, definitely not some Rookie players. I am not trying to blame them, it's not their fault getting paired with me in my team. I can clearly tell their game experience is also terrible as they don't understand what we are doing and the pace of the combat is way beyond their control. What needs to be addressed is literally the poor match-making system. I sometimes match-up with 2 other Silver II teammates who both have the Diamond parachute effect, and sometimes I just got random Rookie and Gold teammates. This is the biggest problem the game has, in my opinion.

9 Replies

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    3 years ago

    @ichimarusong 

    "And to add on, now the game doesn't value early game kills at all. "

    Early game kills are valued you just have to have the game sense to make it to top ten and the value really starts to kick in.

    Rambo that thinks they are gods greatest gift that get 12 kills off the bat but take on that one to many fights losses and places 14th will get nothing and be sad.

    Get your kills in, do not push bad fights, especially if your teammates struggle and then play for placement to maximize your KP into RP.

    Basically, adapt, overcome and conquer. 

  • Sorry just to clarify a bit:

    "Early game kills are valued you just have to have the game sense to make it to top ten and the value really starts to kick in."

    I was not sure with this calculation because my RP doesn't match with the kills I have, please find below for the examples:

    First game:13th

    1 kill, 2 assists

    base multiplier: 5

    in the end I got 15 RP from kills

    Teal total kills: 4

    teammate 1: 0/3/0

    teammate 2: 3/0/3

    me: 1/2/2

    Second game: 1st

    1 kill, 4 assists

    base multiplier: 25

    in the end I got 125 RP from kills

    Team total kills: 9

    teammate 1: 1/5/1

    teammate 2: 7/1/7

    me: 1/4/1

    I had this confusion that the RP was not calculated based on the final ranking in that game. One of my friend told me it's more like a "dynamic" kill RP now as the kill/assist RP are calculated based on when that kill/assist happens. Please help to correct me if I'm wrong.

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    3 years ago

    @ichimarusong 

    You have to factor in participation RP, also the more kills you get at a certain point they have diminishing returns and I do not know how this affects the participation RP or when it kicks in for individual Kills and assists or what the modifiers are as EA has kept that in the dark. 

    It is a bit frustrating.

    looking from your first game you got at least 3 participation point from teamate #2

    Your second game netted you at least 8 participation points, 1 from teamate #1 and 7 from #2.

  • @Asmodeus566 Yeah I got the participation point design part. My bigger concern is this new RP system is giving me extra headache when making choices in game.

    Previously in game, assume you are -20 at that moment, you know you will need to get 2 kills/assists to be at least gaining points from the game, so you would then want to take some risk to engage, or further camp until those 20 RP are added from the team rank, etc. Basically the information and the calculation is straight forward enough for you to make a decision.

    This season, with the new RP system, I feel kind of lost that I do not know how many RP I would expect to get if I got another 2 kills/assists added. This may eventually be resolved by having more details/discussions over the formulas for RP calculation, however as far as what I read from the forum, etc, the calculation is based on dynamic game progress and team rank which is kind of a headache to make decisions in game.

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    3 years ago

    @ichimarusong 

    The calculations can be a bit tough when you get into the nit and grit of them but basic calculations are still there and that is what matters.

    Aiming for 10th or better placement with a few KP is the basic starting point Bronze to Gold after that more KP and placing 7-1. At least that is going to be my formula.

  • @Asmodeus566 I figured out the calculation based on the twitter status shared in the previous replies. The basic rule is: first 3 kill/assist is 100% RP, next 3 is 80% RP and any kill/assist after the first 6 will be 20%. And if it's from team RP, it will apply a 50% multiplier. And if there is rank differences, you will need to further apply the rank adjustment multiplier.

    First game:13th

    1 kill, 2 assists

    base multiplier: 5

    in the end I got 15 RP from kills

    Teal total kills: 4

    teammate 1: 0/3/0

    teammate 2: 3/0/3

    me: 1/2/2

    I found out the screenshot after the match, I have 1 kill, 2 assists, and they are 1 rookie, 2 bronze; and I have 1 team participation, and it is 1 bronze
    so the calculation is:
    5 x 2 = 10 from the first 2 kill/assist I got and is not adjusted as the silver and bronze kill/assist will be prioritized by the system

    5 x 0.7 = 3.5 the 3rd kill/assist on the rookie is 70% adjusted.

    5 x 0.5 x 0.8 = 2 the team participation on that bronze

    So they add up to 15.5, rounded up to 15, which matches my points received.

    Second game: 1st

    1 kill, 4 assists

    base multiplier: 25

    in the end I got 125 RP from kills

    Team total kills: 9

    teammate 1: 1/5/1

    teammate 2: 7/1/7

    me: 1/4/1
    I found out the screenshot after the match, I have 1 kill, 4 assists, and they are 1 rookie, 2 bronze, 2 silver; and I have 4 team participations, and they are 2 rookie, 2 silver
    so the calculation is:
    25 x 3 = 75 from the first 3 kill/assist I got and is not adjusted as the silver and bronze kill/assist will be prioritized by the system

    25 x 1 x 0.8 = 20 the 4th kill/assist that is not adjusted

    25 x 1 x 0.8 x 0.7 = 14 the 5th kill/assist on that rookie which has a 70% multiplier

    25 x 0.5 x 0.8 = 10 the 6th RP from the team participations, the first silver is rewarded here

    25 x 0.5 x 0.2 = 2.5 the 7th RP from the team participations, the second silver is rewarded here

    25 x 0.5 x 0.2 x 0.7 x 2 = 3.5 the 8th and 9th RP from the team participations, the 2 rookies are counted here

    So they add up to 125, which matches my points received.

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    3 years ago

    @ichimarusong 

    Yeah it is on reddit also.

    Just way to much math for me to keep up with.

    I just look at it this way if you are getting 3-5 KP yourself and the team is pitching 2-4 Participation Points your way at least up to Plat 4 with some good placement, one should be fine.

    Of course the more of both the merrier. 

  • @Asmodeus566 to me this RP system is making sense now, the only complaint I would say is the poor match-making system for solo-queue players. 

    Generally for someone below Plat, every game if then can ensure they get 2 kill/assist which worth 10 RP each and get another 2 team participations, the RP is around 30-40 without the team rank points, overall it does make sense that you will need to make sure you are in top 10 while you should also actively fight for it, not camping. I think I can somehow get the design here, just not with the poor match-makings.

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    3 years ago

    @ichimarusong 

    Right now matchmaking is going to be a bit messed up due to the whole ne rework. I imagine and hope that after the split or later in this split it will start to balance out.

    Solo Q has always had it's up and down sides. Right now it is a bit on the down side. However I have found so far that most of the Randoms I have played with so far (90%) are adapting to the new ranked system and tend to play more as a team than not so this should help out the Solo Q player and should get better as time progresses. 

    Enjoying the conversation with you. THX and wishing you GG's.

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