Forum Discussion

Re: SBMM In Ranked Open to Litigation

@SHIZNICKMASTA

Matchmaking geared towards engagement= unethical.

But it is legal— for now.

This topic has been of particular interest to me for some time now. I’m a licensed family therapist and one of the things I treat specifically is video game addiction.

Respawn’s official stance is that EOMM is not being used— I know there are a lot of people who have run their own tests who are confident that EOMM is absolutely the current matchmaking structure.

I have no statistical evidence to prove Apex EOMM is real. However I am usually inclined to think that companies will use whatever strategy they can to maximize their profits (within the law).

It’s entirely possible this topic continues to evolve in the same manner that loot boxes did. As of right now, there are forces that are moving to enact legislation against loot boxes, as it promotes gambling tendencies. EOMM may one day be looked at similarly. Video Game addiction is a real thing; it’s pretty obvious that a MM structure geared around prolonging engagement can and will only exacerbate that issue for some.

25 Replies

  • DoYaSeeMe's avatar
    DoYaSeeMe
    4 years ago
    @Axs5626Sxa5001 There is no EOMM in Apex, it's very difficult to apply such a thing when it comes to a game like this, with so many variables. But people will fabricate all sorts of theories even from thin air.

    This is a very addictive game by nature, it's fast paced, has a very high skill ceiling, it's super competitive and also has a great amount of quality in it. Apex's Battle Royale formula is also naturally engaging, so there's really no need to overcomplicate things with formulas that would only cause server fragmentation.

    I remember seeing some interview where former lead devs of Respawn said something like they don't want players to get stuck to just one game. It makes sense, devs don't like being stuck to just one project forever, they prefer to try new things and they also jump from studio to studio, often, so they prefer players trying all the games they worked on.
  • @DoYaSeeMe 

    I am kindly asking, do you play Apex?

    I play at least a handfull of matches every day. And I can tell you the matchmaking is completely unfair. There is zero skill based match making. I don't care what the devs say. EA has engagement based match making in both fifa and madden. So you expect me to believe it is not in Apex?? 

    I get the skill ceiling is very high. But EVERYONE I play is super sweaty, in masters and predator. Also most have over 10k kills on one character. I have under 4k career kills. I have never been out of platinum. My career kd is about 1.0. The bad players I come across are the random thirds I get on my team. Everyone writes me off and tells me Im lying when I say this. So I ask, would you like me to provide a chart and graph to give proof? The matchmaking feels completely rigged to me. Either that, or the only people left playing the game are sweaty lords. I play on NA West servers. A short session during the day, and a slightly longer one at night.

    How do you explain this? Dumb bad luck. No way. It's every single game.

  • gg123xyz's avatar
    gg123xyz
    4 years ago

    @Kateh8sapexand then what. how does a person who feels betrayed have a 1 kd when i dont and im as happy as a horse on the fly?

    every hot drop every drop u get at least 1 down how is that possible?

  • hayhor's avatar
    hayhor
    Hero
    4 years ago
    @Kateh8sapex What you do not realize is a 1 KD is actually above average. So yeah you get fed to really good players many times. If you cannot win ever that isnt the game tho, that is on you.
  • @DoYaSeeMe

    Actually, I absolutely agree with you that a strict EOMM system would be super hard to implement in Apex.

    That being said, I still feel inclined to be open minded— especially when many people cite EOMM in other EA games. I just think it’s an interesting conversation to keep having.

    Arguments supporting the existence of EOMM:
    -Too much money to be made. EA is all about maximizing profits.

    -Respawn (in regard to SBMM) has gone on record to say “our system is structured around not wanting players winning or losing too much”.

    -Matchmaking isn’t random. SOMETHING is clearly governing who we play against.

    -Other EA titles utilizing EOMM.

    Arguments against EOMM:
    -Respawn can’t get audio right. Respawn can’t launch an update without breaking another game component; these are the same people using a super complex algorithm to maximize engagement?

    -They have outright told us EOMM doesn’t exist.

  • SHIZNICKMASTA's avatar
    SHIZNICKMASTA
    4 years ago

    Answer me this then, if there is no player engagement matchmaking being implemented then what is the point of the sbmm algorithm being present in ranked modes. With a whole point system already in place there should be no need for additional matchmaking. Players will play ranked until they top out at whatever level they can succeed at or however good their team unit is. The only reason there would be any additional matchmaking on top of a system that already determines rank level based on performance is ding ding ding, player engagement. 

  • DoYaSeeMe's avatar
    DoYaSeeMe
    4 years ago
    @Kateh8sapex I have around 2.3k hours in Apex + over a decade of game dev experience + over 2 decades of UI/UX experience. I've seen how people think and especially how easy they make up stuff and even got accused a few times of things that I did not do and never intended to or even thought about.

    What you complain about is the harsh SBMM that is currently in place. I'm not denying that the game became much harder, but expected this to happen the moment they announced Arenas. If your k/d is 1, SBMM seems to work pretty well for you, you're actually in the right lobbies it seems. But you're also unhappy, which is not good at all for engagement, so you are an example of EOMM not being present. You would feel better with your k/d at 2-3, right? well, for that you would actually require some form of engagement optimization and SBMM turned off, so that you would get into lower skill lobbies and decimate entire squads. No need for any numbers, it's just simple logic.
  • @DoYaSeeMe  wouldn't EOMM essentially create more diversity in difficulty on a match to match basis due to the fact its trying to balance out the whole w/l ratio to increase player engagement?

    If my understanding of it is correct it doesn't feel like it's present in apex, for me anyway. As my matches are consistently difficult.

  • Cheese9Man's avatar
    Cheese9Man
    4 years ago

    Can someone explain what's the difference between SBMM and EOMM?

  • DoYaSeeMe's avatar
    DoYaSeeMe
    4 years ago

    @Cheese9ManSure.
    SBMM - uses a formula based on your stats that gives you a skill score and then you are placed in a skill bracket (when in queue).

    EOMM - looks at how you're going and makes it easier for you at times when you're going too low and harder when you're doing too well . Basically protects you from both withdrawal and overdose, so you end up staying addicted for longer (that's why it's considered unethical). EOMM works with other MMs, it's just that it can do exceptions on top of those, like taking you out of your skill bracket to make it better or worse for you.

  • CCbathwater's avatar
    CCbathwater
    Seasoned Ace
    4 years ago

    Well, something was up this season. My winrate is usually set around 5-6% every season, this season however it has magically increased to just below 10%. I didn't become that much better between s8 and s9, that's for sure. I haven't changed anything on my end. Leave as many games as usual, soloQ Lifeline mostly, play largely the same guns. So either the game gave me easier enemies or better teammates, both not something I noticed though. Or low profile being gone had an influence, as you actually now have a (small) chance in 1v1'ing all the Gibby crutch players. Don't know, but my skill certainly didn't improve that much. I just think that such a relatively large shift in winrate seems a bit odd.

  • Cheese9Man's avatar
    Cheese9Man
    4 years ago

    @CCbathwater wrote:

    as you actually now have a (small) chance in 1v1'ing all the Gibby crutch players. 


    As a Gibby main

  • @Cheese9Man I won’t lie Gibby is my biggest hatred in this game. As a Wraith main if I get up close to a Gibby who is good I know I’m screwed. I have nightmares about his arm shield
  • DoYaSeeMe's avatar
    DoYaSeeMe
    4 years ago
    @CCbathwater They've added Arenas, which is a big split in the playerbase. Splits can mean longer queues, less efficient SBMM due to smaller number of players in the queue (higher chance for players with higher / lower skill and for premades to be mixed with solo queue players in lobbies).
  • CCbathwater's avatar
    CCbathwater
    Seasoned Ace
    4 years ago
    @DoYaSeeMe So basically you're saying I probably got lucky and met easier opponents as it filled in lower skill players more than it filled in 3-stacking preds in my games? 3-stacking pred/masters whom I always have/had in most games anyway, for some reason.
  • maximas1986's avatar
    maximas1986
    4 years ago
    @CCbathwater just lose like 10 games in a row with no kills or 1 kill tops and you will be thrown in bot lobbies.
    win 2 or 3 matches then you will be thrown to preds as it will be feeding time XD
    tested and certified by the way 🙂
  • DoYaSeeMe's avatar
    DoYaSeeMe
    4 years ago
    @maximas1986 Not really working (for me). I've had a few bad streaks this season, only to get thrown in very high skill lobbies when I thought I hit rock bottom. At the same time, I had a few "easy" matches come consecutively or in high frequency in certain days.
  • hayhor's avatar
    hayhor
    Hero
    4 years ago
    @CCbathwater From my experience it isnt hard to make my win rate fluctuate between 7 and 10%. Past seasons I was always 10% or greater. I prioritized taking on fights that made sense and leaving them if we were clearly overmatched, playing more for the win. This season I am at 7% due to playing more aggressively in lobbies that seem harder to begin with.
  • CCbathwater's avatar
    CCbathwater
    Seasoned Ace
    4 years ago
    @hayhor "prioritized taking on fights that made sense and leaving them if we were clearly overmatched, playing more for the win" <------- Could you tell my randoms this?
  • hayhor's avatar
    hayhor
    Hero
    4 years ago
    @CCbathwater Sorry but they dont care which is more along the lines of where I'm at. At this point I think I'm at 500 wins on caustic and 850 or so overall and really slow games kill me. I can handle them occasionally but not a lot now.


  • "What you complain about is the harsh SBMM that is currently in place. I'm not denying that the game became much harder, but expected this to happen the moment they announced Arenas. If your k/d is 1, SBMM seems to work pretty well for you, you're actually in the right lobbies it seems. But you're also unhappy, which is not good at all for engagement, so you are an example of EOMM not being present. You would feel better with your k/d at 2-3, right? well, for that you would actually require some form of engagement optimization and SBMM turned off, so that you would get into lower skill lobbies and decimate entire squads. No need for any numbers, it's just simple logic."

    This is fundamentally not true. I am an above average player so if there was no matchmaking at all I am sure my K/D would easily be over a 2 probably around a 3. But currently I sit at a 1.5. That matchmaking is keeping me much closer to one than if there was no matchmaking true, and it does cause me frustration which is also true. However if I have invested the time to become a player capable of having a K/D of near 3 than obviously I have put thousands of hours into the game because I am a diehard apex player and am unlikely to quit playing because they make my Lobbies harder. On the other hand for every 3 kills I get other players have to die 3 times. Those players being far more casual and less experienced players are more likely to give up getting waxed by tryhards. Therefore the system is built so that tryhards are not allowed to stomp everyone every game they are in but still allowing them to win enough to keep them engaged when they begin to get frustrated. On the other hand which is more important is keeping the casual crowd and letting less skilled players experience wins and feel good about the game so they will come back. To me it seems to be working exactly as intended. I always like to use my gf as an example because she is a completely average player. She is not a tryhard and refuses to practice in shooting range or try a pro controller but she has played the game the vast majority of the days since it released. When the game is too hard for her she wants to quit forever but the game keeps her engaged by constantly putting he in low skilled lobbies when she is struggling. The same thing happens to me but because my skill level is so much higher the fluctuation in lobbies are not as drastic. There has ben tons of people that have proved sbmm alters your experience based on recent performance. There are countless youtube videos of people killing themselves on purpose for multiple games until the game puts them into easier lobbies so they can try for badges. 

  • CruzZx's avatar
    CruzZx
    3 years ago

    Imagine saying with 2,5k Hours + that Eomm doesent exist in Apex and is to hard to implement... lmao ahahahahah u dumb???. Gatekeeping fanboy

    Nvm its 2022 now and its proven in Cod, Fifa and Apex that Eomm is changing midgame your health, your hitbox (better aim = smaller bullets = need to be more precise), spawns, ping, audio and overwatches all your ingame activity + purchases to adjust to this changes.

  • EA_Atic's avatar
    EA_Atic
    Icon for DICE Team rankDICE Team
    3 years ago
    This is on the older side of time, I'm closing this thread to stop it from being necroed.

    If you have any issues with APEX, please make a new topic about your problems and what kind of steps you have tried to solve them.

    /Atic