Forum Discussion

Re: What makes you lack tick?

@apostolateofDOOM Edited my previous reply, a big chunk disappeared, like a no reg 🙂. Pretty weird that a * was showing instead...

Anyway, must add the fact that most games refer to the client update rate when talking about tick rate. A game that advertises 128Hz but supports consoles that can't take more than 60Hz, is unlikely to have server snapshots sent at 128HZ, because it would mean that players on 60Hz capped devices would miss a lot of critical updates, which would lead to awful desync, logical failures, crashes.

4 Replies

  • @DoYaSeeMeOf course you get no reg, the forum is on EA servers after all. :P

    I've always talked about tick rate on server, not client side. Taking the world state and updating clients at that rate but never knew about packet splitting or how that works ect for larger updates in games until very recently.

    Also aren't clients variable so if you're on a 128hz server and playing on console it would just cap and send/receive updates at 60? I don't know how that works with crossplay for example and i don't play console but most people nowadays will play at 60fps on PC as that has been the bare minimum for shooters for a very very long time and we're at 360 refresh times now... Also, how would that work on a potato PC that could only run Apex at 15fps? Would that crash it then?

    Anyway, i'm aiming for improvements that would benefit those that don't need to upgrade their rig. Next gen consoles would benefit from this too.

  • OldTreeCreeper's avatar
    OldTreeCreeper
    Hero+
    5 years ago

    @apostolateofDOOM I played a lot more ranked this season.

    The reasons were :

    Helping out yt get to plat, not carrying him btw 🥳

    Ranked olympus made pub olympus much less exciting to play, so I would play ranked when olympus came up in pub rotation. 

    The rotation of kc also made pub olympus less exciting.

    The short rotation times with kc annoyed me too. 

    Played very little in the ltm's, instead played ranked. 

    I'm hoping that arena will shift the Happy Hooray Hotdrop Henry's to that location and make for a better tactical game in pubs in s9 and perhaps less lag in pubs too. 

    Ps my WiFi pole is way more than 300m from the house.

    PPS life is both push and pull, too and frow 😉

  • DoYaSeeMe's avatar
    DoYaSeeMe
    5 years ago
    @apostolateofDOOM Let's consider a server sending snapshots 60 times per second. A client device that's not capable of receiving & processing more than 30 snapshots per second will either start lagging horribly or skip half of those snapshots. But the thing is there is vital information inside those snapshots, like hits registering, players dying, sounds getting triggered, etc., so missing any of that results in big problems.

    I know there are devices that can handle very high framerates, but the vast majority of players have their fps drop to 30-40 occasionally or in certain areas. It would be impossible for them to process full server updates at 60 Hz in those moments so they would fall behind and not be able to catch up with the server for long times, if ever.
  • OldTreeCreeper's avatar
    OldTreeCreeper
    Hero+
    5 years ago

    @DoYaSeeMe that's very interesting. My Xbox S can supposedly do 120, but the tv can only do uhd at 60. I can go to 1080 at 120 but the picture looks flat after uhd.