Re: Why EA not fixing server issues
@Zer0_Calculati0N Big network latency, lag spikes and packet loss are mainly network issues, it's actually very rare to have a server causing these. Also, servers are not owned by EA. Hosting for Apex Legends is provided by Multiplay, who books machines from big data centers across the globe, mixing dedicated machines with public cloud to offer scalable hosting. Basically, those are machines owned by Google, Amazon, Microsoft, etc., they don't sit in EA / Respawn's basement like potatoes 🙂. Those days are long gone. In conclusion, the internet is not owned by Respawn / EA, so they can't fix it.
Other games require a smaller bandwidth for their data, are less sensitive to delay, require lower update frequency, use different hosting data centers that are closer to certain locations than the datacenters used for Apex. Those that work better for you might be much worse for others or would really struggle if having to deal with more complex features and higher bandwidth / data frequency.
Other games require a smaller bandwidth for their data, are less sensitive to delay, require lower update frequency, use different hosting data centers that are closer to certain locations than the datacenters used for Apex. Those that work better for you might be much worse for others or would really struggle if having to deal with more complex features and higher bandwidth / data frequency.