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rickyressel's avatar
6 years ago

Sentinel: so close to being good

Now I want to be clear I don’t feel like we needed another sniper rifle before a new SMG or LMG but we got one so what’s done is done.

The Sentinel sniper rifle is such a gratifying weapon to use, but it’s not that great. The recent buff made it so close to being the weapon it should be but it’s just shy of the balanced mark. I know many people will argue this point but hear me out.

the Sentinel is a finesse weapon. Like the PK or the Kraber. You want big damage hits at the cost of a slower fire rate. I think the fire rate is perfect where it’s at. I think the damage is where it’s lacking. Obviously you don’t want to make it too strong or it’s just another Kraber....which it basically is a baby Kraber (unbothered reason I think this was a redundant weapon to even make) but I digress. I think 80 damage a shot would put this weapon at the ferret sweet spot. Just enough to be far enough ahead of LB damage but not too much. 

Now the disruptor round feature. This is stupid on so many levels. Especially with the change you just made to inventory. A shield battery is so valuable. Even sitting at 70 damage a hit your rendering disruptor rounds pointless. If someone has blue shields your getting extra 5 damage at the cost of a battery. At best your doing an extra 30. Still not worth it. Instead of a disruptor round why not just boost the base damage of every shot by a flat 30 damage (at the cost of a battery) that way no matter what shield they have you get the extra damage you would get if they had a purple or gold shield. 

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