Forum Discussion

MandatoryIDtag's avatar
6 years ago

suggested changes for s6.

nothing major, just a couple of QoL points.

Increased ammo crafting to a 40 stack of each ammo you're carrying at a slightly higher cost. Having to grind out 20 stacks Is an already slow process just really isn't conducive to a fun gaming environment lol.

Less white evo's located around the map. There is far too many and they're polluting the loot pool.

Removal of damage ticks on ramparts shield as suggested by Darth. Or at least a unique indicator above the ticks so you can differentiate between wall and legend.

That's about it for now. 😛

6 Replies

  • @MandatoryIDtag I just want stability fixes and revert the ttk . Honestly just feels like * now , getting killed round corners almost every time and there’s absolutely no room to outplay and manoeuvre fights at all it’s become entirely 1 dimensional. Feels more like playing cod tdm
  • @MandatoryIDtagRevert armours (ttk) back to their original count but keep evo shield in.

    Change weapons back to learn control instead of neutralising recoil.

    Invest in new map for second half instead of an altered KC.

    Remove crafting as it's boring and time consuming but increase loot pool.

    Fix the games major issues.

  • Wondering if it's too soon for suggested changes?

    Some things may need a bit more 'getting used to' before deciding their fate.

    There are of course things that standout worth keeping an eye on.

    For me one of the fun things was the length of fights. I feel the current vibe feels a bit less... because the fights don't last long.

  • @1ronKeys  Thats why I choose what I did lol.

    There is undoubtedly too many white evos around.

    20 stacks for 10 seconds of waiting and gathering of materials is time exhaustive no matter wht way you look at it. this system is supposed to be there to give struggling squads a bit of a boost.

    None of it is fundamentally  game changing, just QoL stuff. 😛