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It gets really tricky when we get to anecdotes and making claims on behalf of everyone else, because then we're just trading stories about people that do or do not like the system. If I pull up threads of people enjoying it, that doesn't invalidate the feedback from those that don't, right?
Hence I said, make a poll and you will see because I am very, very sure that the majority does not enjoy this change. Even the loot spots in its self are not properly balanced. There is some spots which straight off just don't have a lot of stuff but force you into long range battles as soon as you go out of the POI for example the cenote cave on Storm Point where just 95% of the player base does not want to land.
Out of curiosity, how did you feel about having teammates split off at drop instead of sticking with the team?
Obviously no one likes that, but if I'm in a group with two randoms or two premades and I am not the jump master than I kind of also need to respect the choice. If not than I will most likely have to deal with another minus for the round. I'd rather have a person splitting off once in a while because often that does not even indicate that the person solely doesn't like the spot or doesn't want to hot drop but rather that they are just annoyed by their previous teams and therefore just want things to have it their way. So yes, I'd still prefer that instead of having drops randomly assigned.
Apex is not definitively a fast-paced action shooter. It's a shooter that uses battle royale mechanics as its primary game mode.
I'd disagree, you can camp in every shooter for kills regardless if it's fast, slow or in between. In general the fights in Apex are very fast compared to other games and especially competitive shooters.
Even with the space between those two situations, I'd still consider both of those the complete other end of the spectrum from the actual 10 minute "looting simulator" games.
Let's say you are dropping at North Pad, you loot the spot that's 2-3 minutes gone, your team mate kills a flier and runs back and forth to the box easily 2 minutes gone, you try to go push the wall but the team decided to rotate in another direction 1-2 minutes gone, you push through the wall your team keeps looting another 2-3 minutes gone, than you push south of the wall and make a scan that's another minute gone. Worst case you might even scan at the end of the route and find the next team busy with another south of Command Center. This all assumes that you all have good routes, make efficient paths, your team does not loot the other camp south east of North Pad and so on. Whether it be 10 minutes, 8 minutes or 12 minutes does not matter. In my humble opinion it's too long and this scenario is not that far off the spectrum as you might think.
"I'd disagree, you can camp in every shooter for kills regardless if it's fast, slow or in between. In general the fights in Apex are very fast compared to other games and especially competitive shooters."
Now I'm not sure if we're using the word "fast" to talk about ttks and squad wipes, or whether we're talking, as I was, about the overall pacing of a match. To me the whole point of an 18 minute match played out on a gigantic map is that you can literally choose your own pace-of-play. As opposed to a round of slayer in Halo where, with 8 people on a map the size of a postage stamp, camping is never an option.
I get that you like a fast-paced match, but I'm not sure that any battle royale game mode is the place where you can even expect it, much less demand it.
"Obviously no one likes that, but if I'm in a group with two randoms or two premades and I am not the jump master than I kind of also need to respect the choice. If not than I will most likely have to deal with another minus for the round. I'd rather have a person splitting off once in a while because often that does not even indicate that the person solely doesn't like the spot or doesn't want to hot drop but rather that they are just annoyed by their previous teams and therefore just want things to have it their way. So yes, I'd still prefer that instead of having drops randomly assigned."
Well said.
- CanofMoistBeans29 days agoNewcomer
"I get that you like a fast-paced match, but I'm not sure that any battle royale game mode is the place where you can even expect it, much less demand it."
Like you said in your first response, a battle royale’s pacing depends on a lot of factors, and one of the biggest is the players and teams themselves. With the new system, that pacing feels like it has been removed since you are forced into a specific location with very limited chances for early team fights.To me this new drop system removes the idea of "high risk, high reward" that makes battle royales exciting. When hot dropping, you are always at risk of getting picked off early and losing RP, but at the same time you could very well walk away with good loot and upgraded shields.
As someone who works in game design as a hobby, I understand that you cannot please everyone since any change will have players who enjoy it and players who do not. I am not saying the system needs to be reverted or that it ruins the game, but I do feel it takes away the player’s ability to control the pacing of their matches. Personally, I like starting games with a slightly faster pace, so while I will continue giving the new system a chance, it may ultimately stop me from playing. No hate toward those who enjoy the changes, but I find the new drop system makes the game feel more boring.
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