Forum Discussion

Anonymous's avatar
Anonymous
3 years ago

There Should Be Non-Aim Assisted Lobbies

​I continue to see an increasing argument that aim assistance and/ or its inclusion is fine, but that derives mostly from individuals that either A: use it personally and/ or B: Haven't used mouse & keyboard directly.

The debate about aim assistance is common, but most conversations are (mostly) biased from the beginning. Meaning the majority of users that use aim assistance are protecting it and/ or automatically assume that mouse & keyboard is easy to use without any direct personal experience.

Not saying all discourse on this subject is absolutely identical, but it's close to what I've seen on the subject.

Another argument is the potential for mouse & keyboard is higher than that of controller, but that's not a sound argument as no one can suggest something is better just because of possible potential.

Aim assist worked in the early years for video games that were meant to be enjoyed in a casual sitting, but in multiplayer games with multiple different input devices, it simply doesn't work.

Sure there isn't a simple fix to this situation, but not dealing with it doesn't do anything. I say let the developers and/ or controller companies work out a fix for this, as they're the ones who created it to market their games.

I get on a business level that aim assist allows the casual individual to do better without the sacrifice of practice, but at the end of the day, someone is on the receiving end of said assists.

Either Apex Legends gets input based matchmaking, or a non aim assisted lobby.

What this would do is allow new mouse & keyboard players the time and/ or space to get better without interference. With games trying to be centered around competition, In my opinion, there is no competition while aim assistance is involved.

​​R​eminder​, I kindly ask anyone that comments on this article to be kind to anyone from any standpoint you may have.​ If you can't, please refrain from posting. Troll and/ or posts that waste individuals time with nonsensical comments will be reported swiftly.

I'm saying that because they're people that try to quash articles like this once they are posted so others can't have an open discourse on the subject.

27 Replies

  • Anonymous's avatar
    Anonymous
    3 years ago

    @RaginSam 

    ​Yeah. Thanks for commenting. All of this is just marketing in my mind.

    Aim assistance is leveraged as a monetization tactic, featured as accessibility all while Electronic Arts and/ or its subsidiary Respawn Entertainment markets Apex Legends as competitive. In my opinion, you can't truly have something accesibile and competitive, either/or not both.

    Video games are a for-profit business and I think people get fooled into the marketing from the actual companies producing the games. What's easier as a company?

    A - ‘‘Fully remove aim assistance and code in input based lobbies’’
    B - ‘‘Continue to allow the aim assistance community to grow and do absolutely nothing’’.

    I think the latter was the more profitable choice, that's why it's continuing to happen. Implementation costs resources, and Respawn isn't well known to update (as something always breaks). I think aim assistance hasn't been dealt with because of all the issues it brings, not solely community outcry.

    Like you stated, aim assistance allows one to be mentally unaware of the given moment, basically naive to the current situation. Meanwhile a user without any aim assistance can't do the same. Most biased people that only use aim assistance don't fully understand this.

    It won't be too long till new games get released without aim assistance so the game can be truly competitive. I gave up on Electronic Arts products and uninstalled all of them myself. I moved to different game companies that offer the ability to play in fair environments.
  • hayhor's avatar
    hayhor
    Hero
    3 years ago
    @RaginSam Actually yes, I've compiled data in the past about pros and mnk vs controller. It's actually very balanced usage and kill wise. I've posted the data and other peoples data on this very forum.

    Some pros have switched. Only one has had any real success. Madness and Sweet(both mnk mind you) both recently talked about how mnk is superior and the mix at the pro level is actually good. But again, like most those are "feelings", not actual data.
  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    3 years ago

    @hayhor wrote:
    @RaginSamActually yes, I've compiled data in the past about pros and mnk vs controller. It's actually very balanced usage and kill wise. I've posted the data and other peoples data on this very forum.

    Some pros have switched. Only one has had any real success. Madness and Sweet(both mnk mind you) both recently talked about how mnk is superior and the mix at the pro level is actually good. But again, like most those are "feelings", not actual data.

    It’s not about “feelings”, it’s about how do you tune aim assist. Take AA away from controllers, could they effectively compete with MnK, not a chance. So giving them over-tuned assist and making it the better choice for a shooter means it’s not appropriately tuned. 

    Check over your statistics again. The biggest outlier was one-clipping done by controller players. The movement isn’t fast enough to outmaneuver AA. The meta is usually geared towards CQC and using weapons that have the ability to one clip. You can down someone with a sniper, but it’s typically pretty hard because of the higher TTK and the fact you usually have to push from a distance then. All things that are geared towards AA and CQC being the best way to play the game. 

    ImperialHal has switched and others he plays with have been switching too, or contemplating because it is in fact easier to be more consistent. 

    If they can’t figure out how to balance the inputs correctly, which they can’t even get ranked sorted out after 17 seasons!!, then the least they could do is separate the inputs. It’s all about profits though. 

  • @KYSOMT I agree there should be input based lobbies. I also agree that aim assist is strong, but you've also got to see the benefits of using M & K that controller players don't have i.e Box looting, movement, long range aim...too name a few. I play controller, but I can also use M & K and the two inputs are so chalk and cheese that its like playing a total different game. With this new rank system the way it is and comments see daily I truly believe that EA Respawn are so out of touch with the player bases opinions that I'm close to quitting. Just money grabbing machine at this point.
  • Anonymous's avatar
    Anonymous
    3 years ago

    @garethwaller 

    ​I think the real issue is most people don't see the clear logic, either because it directly affects them personally or they biasedly don't comprehend the actual idea.

    Not to go and confuse you, but what I mean by that is most individuals don't foresee the true things around them, so they act not upon personal experience, but with either the generalized population and/ or their own biased opinion.

    So I'd like to put that into some examples.

    Someone has a controller, it's all they know and their social lifestyle depends on this one device. They might biasedly defend it and/ or all topics about it. Most aim assistance debates are not about the logic of its use, but about people defending it on a personal level (biased).

    Like your examples are only reasons because of mouse & keyboard users. My counter argument would be why did the console launch with more aim assistance?

    Like, if consoles only have controller devices for inputs and no cross-play at launch, why does anyone have aim assistance at all? If everyone is on the same playing field, actually nobody should have aim assistance, but that's not what usually happens on consoles unless you have a true competitive title.

    It's because aim assistance wasn't about accessibility in Apex Legends, but monetization.

    Also, the controller now has more movement as everyone has been sharing Steam configurations to where you click the left thumbstick and can tab-strafing. Plus they have it setup so when looting boxes you can move, but you have to jump.

    Also, a good point that most don't ever realize about aim assistance. No human can compete with software at these latency intervals. Aim assistance tracks through objects to where a human wouldn't know to react, plus at timings no human could trace.

    One that I still laugh about is how poorly Apex Legends progressed. It started like a fluid movement Battle Royale that was enjoyable with friends. Now it's trying to be something it's not, like competitive.

    I've now given up and uninstalled Apex Legends, but thanks for the comment. Once I went down this rabbit hole of aim assistance I quickly noticed there are better companies out there that offer better environments for their titles.

    Happy gaming.
  • @hayhor Would you mind posting the data again? If you are referring to the data that was shared on Reddit some years ago you need to keep in mind that those numbers are on the pro level, and from a very small sample size. It does not reflect real world gameplay out in the wild for the average Joe. Also something to consider is why the one clip data was so heavily (almost double) in favor of controller, even at pro level. I'm confident that this is actually the case in real world gameplay as well which is why so many people get upset about it. They simply can't counter it effectively up close. I've never seen any balancing on either input. And queue times were never an issue. These are not feelings when people observe something and see obvious issues with it, the data you ask for as proof does not exist because no one has access to it. I'm not sure why you would even suggest all is fine and people should deal when the reality is staring you in the face.
  • @hayhor It's called transparency, and it's necessary so people won't make false assumptions about what they experience, and what they see when spectating.