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BetterBots's avatar
BetterBots
Rising Novice
18 hours ago

Things need to change

I’ve been on these forums for a while now. I read things people post and though I never thought to comment myself this will be a long one. It seems like the devs worry more about their spread sheets and pick rates more than the actual feedback they get from long time players and even some of their pro players. Conduit has been called out for a long time for needing a nerf. She is to strong. But what do to the devs do? They see her low pick rate but a high win rate and say, “ we should buff her so people play her more because she is even more over powered.” It’s a disconnect from what actual long time players have been feeling. We have watched this game change so much from what it was originally. some changes were welcome to add to the dynamic of the game, like the evo upgrades for shield progression. Other changes have been negatively received and got constant backlash but it seems the devs are just doubling down like if they just push that issue a little harder people will start enjoying the thing they hate so much about the game, like this non stop push into increased momentum of the game. Stop making movement the core aspect of the game. Movement was a thing that came with skill, took time to learn and made the game fun because it was earned. Now movement is given to every character you buff or put out. The first time Axel was announced and her kit explained, all I thought was “ please don’t”. I knew she wouldn’t be healthy for the game and after her release I know she was 10x worse than what I could of even imagined. Whoever was the dev who thought her up, whoever approved her coding, and whoever actually coded her into the game, you should all be fired. She was the worst decision of so many reasons. It’s like you took octanes whole kit and put it into her tactical, of course minus the stim damage. It’s a slap in the face face of every octane main in the game. And to add insult to injury she gets an ultimate( sometime two) that not only seeks an opponent no matter if line of site was never established, but also does damage, stun, an bounced them in the air so the whole team can act like a firing squad. She needs an immediate and indefinite removal, people need to be fired. Movement needs to be nerfed across the board for other characters to shine again. Stop giving movement passives to characters because they can’t compete with the movement characters you’ve buffed way to far. You complain that the pick rates show that movement characters are being picked at a higher rate than non movement characters, the easy fix that would appease most players would be to nerf movement players like octane and Valkyrie. Instead you start buffing characters that never needed a buff in the first place. Valkyrie has been long overdue for a nerf. A lot of people including myself never agreed that her latest buffs were healthy for the game. Octane never needed a second stem, another unhealthy update for the game. This coming from a player who has spent a lot of time playing octane. There needs to be changes made that are more inline with the player base. Stop looking at your spread sheets and do more player interaction. Listen to the base that keeps your game alive. This game has real issues your team just blatantly ignores for shiny cover ups. We didn’t need a new legend, we needed nerfs to movement to balance the characters. We didn’t need ban wave after ban wave, we needed console and hardware bans so they can’t just create new accounts and continue cheating. Players stopped playing fun characters to play movement characters because you’ve created a game where if we don’t, you’ll just be steam rolled by a movement team. You’ve created a game where pre made teams either focus on movement or defending against movement, and it shows in the pick rates. All the characters at the bottom of the list are there because of the ridiculous changes you’ve made to the game. I know you’ll look at the numbers an say this season has had the  most players in a long time for you. How many of those new players are just people who had to make new accounts because they’ve been banned 5 times since the season started? Your devs have stated yourselves in ranked there is a minimum of 5% cheat rate. Well in every lobby that means there is a minimum of 3 cheaters. EVERY LOBBY! And that’s just ranked. That number only gets worse when you’re in pubs, or a game mode. And lastly but most importantly, DELETE SEER AND GIVE REVENANT BACK HIS SILENCE ABILITY! Revenant was my favorite character for so many seasons, and you ruined him. I was fine with his ult change but just giving away his tactical to a character no one wants to play was inexcusable. Do better devs. 

5 Replies

  • I agree. Certain legends have become hyper aggressive characters with to much utility to a single tactical. While other legends have simple tactical with a single utility. Bloodhounds tactical only can scan while characters like axel can reposition into and out of a fight, heal, get a downed teammate out of a fight completely and far away enough to revive. Horizon is the same way. Some characters have low utility kits an it shows in the pick rates while assault and skirmisher have a lot more variation in the way there kit can be utilized. I agree if we can balance that aspect there might be more level pick rates.

    I also wouldn’t mind them retiring certain legends all together. Or maybe they go on a vacation for a couple seasons. With rotations that characters come in and out of the game. 

    characters I’d personally like removed from the game:

    • axel (just delete)
    • rampart(tactical is to strong)
    • Conduit(tactical needs to only heal her or a teammate, not both) 
    • revenant (personal beef)(he needs his old tactical back, they should of just left him killed off)

    I know it won’t happen but I do feel like removing these characters would be healthy for the game. Rampart specifically has become a bit over powered and needs a nerf bad. They saw her low pick rates and kept buffing her but now she has a higher pick rate and she has become a legend where the whole team just sets up and camps with her infinite walls

  • Agree.

    Looking at the character distribution in the Designer's Notes, the graph is wide and up. The difference between the average pick rate and the lowest pick rate is actually small.

    However, characters are divided into two groups: those who are too strong (like Horizon,Maggy, Wraith, Wattson, and Octane) and those who are too weak (like Bloodhound, Seer, and Newcastle). The "middle group," including Conduit(1%>x>-1%), makes a long vertical line on the graph.

    This shows that the middle group does not need buff skills(the power, uses, or time). Instead, they need to be easier to use or fit the game environment better(In that regard, I think it was a good adjustment to improve usability by raising the minimum effect of the perk that not stop recovery even taking damage after use skill). 

    I believe the developers should focus on buffing or nerfing the two extreme groups. It is natural that other classes have lower win rates than Skirmishers with escape skills and Assaults with many ways to attack. (Alter’s pick rate is too high for her win rate. Maybe she fits the game too well, or she is too useful.)

    If they buff the skills of the middle group, those characters will simply become the "next Horizon" or "next Octane." It looks like the developers are breaking the game balance by themselves and making their own work harder. 

    What do you think?

  • Yeah I think a lot of players preferred the slower gameplay of early to mid seasons. 

  • There's almost nothing here I disagree with.

    Except: "We have watched this game change so much from what it was originally. some changes were welcome to add to the dynamic of the game, like the evo upgrades for shield progression."

    Yes, this game is completely different now than it was when in launched. From my perspective one of the biggest changes the developer has made has to do with the role of luck in the game. Your example of evo shields is a case in point.

    Back in the day, when getting lucky (by finding a level three shield or a gold barrel stabilizer) was a thing, the balance of an engagement could be tipped by that luck. "Competitive" players hated that because they were convinced they were losing to bad players who just got lucky and they felt that was "uncompetitive" and "unfair." They were wrong. Luck management was a legitimate skill which most players never even understood, much less bothered to master, because why think about something when you can just get cheats and shoot your way out of trouble?

    So now, here we are, with evo shields, weapon arsenals, loot bin resets, care packages with gold tier weapons, deathbox respawns, and I can't even remember what all else. Everything you need you can now "earn," or are simply given if you wait long enough. And tryhards love it because all the boring looting is gone and now they can hit the ground shooting and stay that way until they get eliminated. And what all these anti-luck mechanics produce is a sadly rigid mechanism for getting to the final three. In the past few seasons I've been able to predict with shocking accuracy at exactly what point in the match I will "find" my happy scopes, at exactly what point I will get a level two shield, and later, a level three, at exactly what point I can expect level three attachments to appear. And even when I'll be able to ditch my level three weapon for a gold tier devotion. Rinse. Repeat. Every single match exactly the same. The only variable any more is the quality of enemies. And that doesn't vary by much thanks to the horrendous matchmaking. But it does vary a little. Which is something. Sadly, having ONE FACTOR in the game that I can't completely predict does not provide enough variety or surprise. These are the qualities that have been sucked out of the game. And your evo shields were the start of it.

    So love the changes that you love, if that's really how you feel, but think carefully about the evils that have come with them, and think just as carefully about early season player counts vs. now. And ask yourself, in all honesty, which was the better gameplay.

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