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https://www.nvidia.com/en-us/geforce/forums/notifications/comment/202948/ Yea another issue that Nvidia messed up.I tried contacting manuel there I got ignored.This was 25 days ago.
I used the command to turn off reflex and since the game stopped capping at 138 fps I assumed it worked and reflex was off.It did not fix the frametime when testing so I used rtss to frame limit to 138 and 99% of the frametime was rock solid 7.1ms instead of wildly flailing between 6.9-10ms.
Also the Nvidia fps limiter doesn't workd properly with Apex either as the frametime still remains uncontrollable.RTSS does it tho.
- 5 years ago@wiseolddude Disagree with the last part. Nvidia fps limiter works fine, however as responsibility of frame pacing with Reflex is moved to the game, it is a game engine that pushes frame requests to the render queue. And this frame pacing sucks. Nvidia fps limiter limits frames at the GPU level and have no influence on irregularities in frames arrival for rendering. RTSS limits frames at the CPU level, therefore there is regular interval in frame delivery to the GPU, and thus GPU frame times are less irregular.
- 5 years ago
@7empePLI just tried using the nvidia fps limiter to 141 on apex with and without "reflex" using this command "+gfx_nvnUseLowLatency 0" and the frametime was still erratic on both.
The only difference the command did was removing the 138fps cap.
Reflex not actually getting properly disabled as it should maybe?You said it yourself "responsibility of frame pacing with Reflex is moved to the game" the game isn't fully disabling reflex even with the command then.
Another question is if its the game itself thats not letting reflex be disabled properly then why did driver 442.59 not have these erratic frametimes?That tells me the driver is related.
- Zerogravitiy275 years agoNew Adventurer
i have this issue too i have 1060 nvidia i used run fine before new update i play 75hz on vsync.
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