Forum Discussion
Game never crashed before. Now this is happening every 2 games. It just crashes to desktop. Log:
crash: { R5Apex: 000000000085A313 EXCEPTION_ACCESS_VIOLATION(read): 000009B2B788F670 } cpu: "AMD Ryzen 5 2600X Six-Core Processor " ram: 16 // GB callstack: { KERNELBASE: 000000000008667C ntdll: 00000000000A810B ntdll: 000000000008FD56 ntdll: 00000000000A46AF ntdll: 0000000000004BEF ntdll: 00000000000A341E R5Apex: 000000000085A313 R5Apex: 000000000068D81E R5Apex: 000000000068F91B R5Apex: 00000000004C116D R5Apex: 00000000004C0A0A R5Apex: 00000000004C0FC7 R5Apex: 00000000004BF767 R5Apex: 00000000004C1502 KERNEL32: 0000000000017974 ntdll: 000000000006A271 } registers: { rax = 0x000009B2B788F660 rbx = 1 rcx = 0x000001B2C2681F90 rdx = 1 rsp = 0x00000023FE30F820 rbp = 0x042B3085 rsi = 0x000009B2B788F660 rdi = 0x000001B2C2681F90 r8 = 1 r9 = 209 r10 = 0 r11 = 21 r12 = 20 r13 = 0 r14 = 0xFFFF000000000000 r15 = 0x2B00000000000000 rip = 0x00007FF6A015A313 xmm0 = [ [0.001, 0, 0, 0], [0x3A83126F, 0x00000000, 0x00000000, 0x00000000] ] xmm1 = [ [93.531677, 0, 0, 0], [0x42BB1038, 0x00000000, 0x00000000, 0x00000000] ] xmm2 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm3 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm4 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm5 = [ [0, -nan, -nan, -nan], [0, -1, -1, -1] ] xmm6 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm7 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm8 = [ [0.010810852, 0, 0, 0], [0x3C312000, 0x00000000, 0x00000000, 0x00000000] ] xmm9 = [ [93.542488, 0, 0, 0], [0x42BB15C1, 0x00000000, 0x00000000, 0x00000000] ] xmm10 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm11 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm12 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm13 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm14 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm15 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] } build_id: 1554860081
@Sptz87, thank you for the crash log. This actually isn't the Intel CPU crash everybody else in this thread has been getting, so we can actually do something about it in our code! Yay!
It looks like the game crashed updating animation on a worker thread, because it needed to look up something in memory that had been freed.
You can try setting "cl_parallel_clientside_animations 0" and see if that works around the crash until we can get it fixed in a future patch. Please let me know if that helps!
- 7 years agoThanks for the prompt reply. Glad I could provide data to help 🙂
- 7 years ago
Once again but now it's slightly different. I'm just gonna quit playing altogether until an update comes out as it's impossible to play more than 1 game in a row :/
crash: { module@00007FF9E47B0000: 0000000000CA7F9D EXCEPTION_ACCESS_VIOLATION(read): 0000010000000028 } cpu: "AMD Ryzen 5 2600X Six-Core Processor " ram: 16 // GB callstack: { KERNELBASE: 000000000008667C ntdll: 00000000000A810B ntdll: 000000000008FD56 ntdll: 00000000000A46AF ntdll: 0000000000004BEF ntdll: 00000000000A341E module@00007FF9E47B0000: 0000000000CA7F9D module@00007FF9E47B0000: 00000000003889FF module@00007FF9E47B0000: 00000000003888A6 module@00007FF9E47B0000: 00000000003804ED module@00007FF9E47B0000: 0000000000BEB60A module@00007FF9E47B0000: 000000000125F6BC KERNEL32: 0000000000017974 ntdll: 000000000006A271 } registers: { rax = 0x000001E1CC7D55F0 rbx = 0x000001E18DC268E0 rcx = 0x000001E1CC7B4F00 rdx = 0x0000010000000000 rsp = 0x0000004305ABFBD0 rbp = 0x000001E1FCC3AC80 rsi = 0x000001E1FCC3AC80 rdi = 61 r8 = 1 r9 = 0x000001E4142A4901 r10 = 0 r11 = 0x0000004305ABF990 r12 = 0x000001E2515047F0 r13 = 0x000001E18DC99BC0 r14 = 0 r15 = 0 rip = 0x00007FF9E5457F9D xmm0 = [ [-1298981, 6.7402456e-43, 3.6411479e-40, 6.7402456e-43], [0xC99E9128, 0x000001E1, 0x0003F701, 0x000001E1] ] xmm1 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm2 = [ [-3.0517578e-05, 2.5358734, 0, 0], [0xB8000000, 0x40224BC0, 0x00000000, 0x00000000] ] xmm3 = [ [136, 0, 0, 0], [0x43080000, 0x00000000, 0x00000000, 0x00000000] ] xmm4 = [ [1, 0, 0, 0], [0x3F800000, 0x00000000, 0x00000000, 0x00000000] ] xmm5 = [ [23, 0, 0, 0], [0x41B80000, 0x00000000, 0x00000000, 0x00000000] ] xmm6 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm7 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm8 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm9 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm10 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm11 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm12 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm13 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm14 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] xmm15 = [ [0, 0, 0, 0], [0, 0, 0, 0] ] } build_id: 1554860081
About Apex Legends Technical Issues
Community Highlights
- EA_Blueberry7 years ago
Community Manager
Recent Discussions
- 11 minutes ago
- 2 hours ago
- 2 hours ago
- 5 hours ago
- 9 hours ago