Re: Engine Error: FS_CheckAsyncRequest
@EA_Pulsar I'm not running DX12 that I know of, and I'm using model detail high already. Anything else I can try?
I already did a clean install of the latest Nvidia drivers.
edit: also no one on my team has interacted with a beacon in the 3 crashes I've had. Not sure if some random person using the beacon somewhere else on the map makes it happen.