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Re: Play the same map twice, exact what the players don't want, DICE gives.

@StormtrooperDan Isn't that how Rush used to be on older BF games? Same map but each side was given the chance to attack and defend and then went to next map?

22 Replies

  • Anobix's avatar
    Anobix
    Seasoned Ace
    4 years ago

    @CantGetRight wrote:
    @StormtrooperDanIsn't that how Rush used to be on older BF games? Same map but each side was given the chance to attack and defend and then went to next map?

    Exactly! I don't understand what OP is wanting. In the past both sides would switch O/D and then the map would rotate.

  • @Anobix Thank you for verifying that it does play like that as I normally don't play rush and haven't in a while so I wasn't sure.
  • StormtrooperDan's avatar
    StormtrooperDan
    Rising Hotshot
    4 years ago

    This was how Rush used to work in BF4, but it changed in BF5 with Breakthrough so you don't play the same map twice, you just rotate to the next map but change defending/attacking. 

  • Anobix's avatar
    Anobix
    Seasoned Ace
    4 years ago

    @StormtrooperDan wrote:

    This was how Rush/Breakthrough used to work in BF4, but in changed in BF5 so you don't play the same map twice, you just rotate to the next map but change defending/attacking. 


    Gotcha, my total playtime in BFV can be counted on one or two hands so I never really saw that. More familiar with BF4 and prior games in how side-switching worked.

  • DeepSixxxx's avatar
    DeepSixxxx
    4 years ago

    Rush works best IMHO if teams switch sides as often players quit when they are on the "difficult side", which is often defender side, but also greatly depends on the map dynamics.

    I like the idea of playing the same map twice as it gives me the chance to have the same players for two rotations, versus throwing me back into MM system and scrambling the players.  What makes Portal great is TDM keeps the same players on the same server, so get beat up one round, you have a chance for redemption on the next map.  

    Just like in real sports, teams change sides to make it fair...⚽🏈🏀🤔

  • StormtrooperDan's avatar
    StormtrooperDan
    Rising Hotshot
    4 years ago

    I agree it is more fair, but I much preferred switching both map and teams that was introduced in BF5. The last thing I want after a long slog on some map (any of the long Pacific maps in BF5), was to play the same map again.

    Switching to a new map is a breath of fresh air and more enjoyable to the overall play session.

    I'm annoyed so much design knowledge is lost to DICE with every release, where they'll fix things in past only to reintroduce the same problem in a new release.

  • RMEChief's avatar
    RMEChief
    Legend
    4 years ago

    Swapping sides for BT and Rush have been like this before. It guarantees that a defender will get to be an attacker at least every other round. Right now it is defender 10x in a row.

    The map swap should occur after every two rounds, however, since it is MM, there is a chance you will get the same map.

  • DeepSixxxx's avatar
    DeepSixxxx
    4 years ago
    @StormtrooperDan The MM system would not work well if the players got rotated to a new map on the same server, due to the huge 128 player size of the AOW game modes, and not having tens of thousands of concurrent players 24/7.

    Official portal TDM would keep the same players on the same server and just switch the map, as it was easy to fill a 32 player mode using a hybrid MM system. It is a catch 22 with the 128 player AOW modes, as either keep players on the same server when rotating maps but have very long wait times for players trying to start their first game, or keep the current system and fill all servers quicker but scramble the players into different servers when the map changes. At this point I suspect Dice wishes they had stuck to server browsers, yet with 4 of 5 platforms being console, it is what the console world is stuck with, unfortunately...

    I'd guessing we are stuck with MM system in 128 player modes due to the "waiting for X players" issues. That said, I believe 32-62 player modes can have a server browser and work better than the current MM system, even with lower player counts.
  • Anobix's avatar
    Anobix
    Seasoned Ace
    4 years ago

    @StormtrooperDan wrote:

    I agree it is more fair, but I much preferred switching both map and teams that was introduced in BF5. The last thing I want after a long slog on some map (any of the long Pacific maps in BF5), was to play the same map again.

    Switching to a new map is a breath of fresh air and more enjoyable to the overall play session.

    I'm annoyed so much design knowledge is lost to DICE with every release, where they'll fix things in past only to reintroduce the same problem in a new release.


    I can see where you're coming from, but look at it as a perspective thing. Sometimes playing the same map from the opposite side is desired. Especially if it is one that favors the other side. I think that some balancing and such may be useful, but it wouldn't be fun to be swapping sides of A/D on different maps where you end up with the short-end-of-the-stick after each one based on luck of rotation.

  • StormtrooperDan's avatar
    StormtrooperDan
    Rising Hotshot
    4 years ago

    Yeah getting stuck on a bad rotation of maps would suck as well, but there is a fix for it:

    Loop through all maps switching teams between attacking/defending with each match, at the end of the map cycle flip teams so both teams experience attacking/defending on all maps.

    Map 1: Team A defends / Team B attacks

    Map 2: Team A attacks/ Team B defends

    Map 3: Team A defends / Team B attacks

    Map 4: Team A attacks/ Team B defends

    -- End of map cycle / flip teams

    Map 1: Team A attacks/ Team B defends

    Map 2: Team A defends / Team B attacks

    Map 3: Team A attacks/ Team B defends

    Map 4: Team A defends / Team B attacks

    One of my friends mentioned that twice on the same map might work for Rush, where matches are relatively short (20-30 mins). But on Breakthrough where it could take 45 mins for a match, that's 1.5 hour on the same map. Players are not going to enjoy that. 

    This will be another annoyance that's introduced by the dev team but never fixed again.

  • Trokey66's avatar
    Trokey66
    Seasoned Ace
    4 years ago
    @StormtrooperDan I don't mind playing the same map twice as long as it is a guaranteed attack/defence rotation.

    However, if after that we getting MM'd into the same map again, 4 times on the bounce would be a tad to much!
  • Tank2042Man's avatar
    Tank2042Man
    4 years ago

    @StormtrooperDan wrote:

    I agree it is more fair, but I much preferred switching both map and teams that was introduced in BF5. The last thing I want after a long slog on some map (any of the long Pacific maps in BF5), was to play the same map again.

    Switching to a new map is a breath of fresh air and more enjoyable to the overall play session.

    I'm annoyed so much design knowledge is lost to DICE with every release, where they'll fix things in past only to reintroduce the same problem in a new release.


    That was the only time I enjoyed breakthrough, back in V on the Pacific maps when they first launched and I really liked switching between attack and then defence.

    Had some epic long battles on those maps in breakthrough.

    I prefer longer to shorter round times though because it allows more time to try different playstyles in the same round and I would prefer more tickets in AOW conquest than we have now.

  • i'm good with attacking and defending on the same map as long as we don't keep getting the same 2 or 3 maps when playing vanilla AOW.  if we rotate through all the maps it's fine and i like it

  • Straatford87's avatar
    Straatford87
    Icon for DICE Team rankDICE Team
    4 years ago

    This is only for Breakthrough and Rush, and does not apply to Conquest. The change isn't about playing the same map twice, but rather to enable you to play as both Attacker, and Defender in a given round which was frequent feedback we've received.


  • @Straatford87 wrote:

    This is only for Breakthrough and Rush, and does not apply to Conquest. The change isn't about playing the same map twice, but rather to enable you to play as both Attacker, and Defender in a given round which was frequent feedback we've received.


    haven't gotten a chance to play (i'm at work), do the maps rotate now or is it possible to go back and forth between the same handful of maps after your attack/defend cycle ends?

  • Straatford87's avatar
    Straatford87
    Icon for DICE Team rankDICE Team
    4 years ago

    @Prof3ss0r_M1k3 wrote:

    @Straatford87 wrote:

    This is only for Breakthrough and Rush, and does not apply to Conquest. The change isn't about playing the same map twice, but rather to enable you to play as both Attacker, and Defender in a given round which was frequent feedback we've received.


    haven't gotten a chance to play (i'm at work), do the maps rotate now or is it possible to go back and forth between the same handful of maps after your attack/defend cycle ends?


    You switch sides before rotating to the next map or server.

  • StormtrooperDan's avatar
    StormtrooperDan
    Rising Hotshot
    4 years ago

    @Straatford87 wrote:

    This is only for Breakthrough and Rush, and does not apply to Conquest. The change isn't about playing the same map twice, but rather to enable you to play as both Attacker, and Defender in a given round which was frequent feedback we've received.


    I understand the intention behind the decision, but the effect is forcing everyone who plays Breakthrough / Rush to play the same map twice in a row. This is something that many players actively try to avoid in regular matchmaking, as in backing out of the lobby if the same map comes up again.

    What was the reasoning for BF5's breakthrough rotation system of changing maps and switching teams, and how does that design decision still not apply to BF2042?


  • @Straatford87 wrote:

    @Prof3ss0r_M1k3 wrote:

    @Straatford87 wrote:

    This is only for Breakthrough and Rush, and does not apply to Conquest. The change isn't about playing the same map twice, but rather to enable you to play as both Attacker, and Defender in a given round which was frequent feedback we've received.


    haven't gotten a chance to play (i'm at work), do the maps rotate now or is it possible to go back and forth between the same handful of maps after your attack/defend cycle ends?


    You switch sides before rotating to the next map or server.


    right, i didn't phrase it well.  after you complete your cycle of attack/defend how is the next map determined?  is it the standard MM that could potentially put you back on the same map or is there now a rotation so you go to a different map.  a problem i have been having in the past is i would only get to play 2 or 3 maps on breakthrough and MM just kept bouncing me around in them.  will i for example get to play all the other maps before it puts me back on discarded after i have finished my attack/defend on discarded?

  • Straatford87's avatar
    Straatford87
    Icon for DICE Team rankDICE Team
    4 years ago

    @StormtrooperDan wrote:

    @Straatford87 wrote:

    This is only for Breakthrough and Rush, and does not apply to Conquest. The change isn't about playing the same map twice, but rather to enable you to play as both Attacker, and Defender in a given round which was frequent feedback we've received.


    I understand the intention behind the decision, but the effect is forcing everyone who plays Breakthrough / Rush to play the same map twice in a row. This is something that many players actively try to avoid in regular matchmaking, as in backing out of the lobby if the same map comes up again.

    What was the reasoning for BF5's breakthrough rotation system of changing maps and switching teams, and how does that design decision still not apply to BF2042?


    You still have the option to leave and find another server if you don't want to play the other side. We are not taking away that choice for you, but at least making it easier to experience both sides of the round.

  • Spinner1981's avatar
    Spinner1981
    4 years ago
    @Straatford87 people were already leaving servers because of getting the same maps before this, because a proper map rotation is either broke or non-existent, now you pretty much just doubled having to play the same maps.

    Nobody wants to keep having to leave servers all the time
  • StormtrooperDan's avatar
    StormtrooperDan
    Rising Hotshot
    4 years ago

    @Straatford87 wrote:You still have the option to leave and find another server if you don't want to play the other side. We are not taking away that choice for you, but at least making it easier to experience both sides of the round.

    I guess time will tell if people will get tired of playing maps twice in a row and post complaints in the future.

    Can you clarify if in AOW whether players stay connected to the same server between matches? That's something very ambiguous to the player base. I've read posts that mention if you don't hit Esc or Continue buttons at the end of match and let the game auto transition to the next round, you stay connected to the same server. Is that true?

    A common complaint amongst my friends is getting the same map multiple times in a row due to random matchmaking in AOW. And I've told them to do the "auto transition" trick. The supposed benefit of staying connected to the same server is to never get the same map twice in a row, as the server rotates the maps. 

    If there is no such feature that keeps players connected to the same server, then I'm complaining under false assumptions. I should just exit after every AOW match.

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