Forum Discussion
45 Replies
@Trokey66RNG inherently introduces a skill cap because its random ie. not controllable... There is absolutely no reason your bullets should not land on your reticle. I'm not saying guns should not have recoil, that would be stupid, but the gun its self should introduce that inaccuracy, not an RNG mechanic that makes your bullets not land on the point that you're aiming at...
if im aiming at a target and I have perfect recoil control so that my reticle stays on the exact same point the entire time im shooting, there is no reasonable reason that my bullets should be spread out in a random circle. period.Its annoying and is not based in reality.
I also don't know why you think removing the RNG removes the need for trigger control...
Also, mitigating spread mechanics is still there, its just based on actual weapon recoil instead of RNG
- Trokey664 years agoSeasoned Ace@Neovisi0n But because I know SIPS is there, why is trigger control less of a 'skill'.
Indeed, one could argue that point and click is less of a 'skill' and (although I hate to bring in the realism argument) there are nriys reason why a round 'doesn't go where the gun points'.
Also spread mechanics and indeed suppression adds a layer to the gameplay that was missing in BFV. It became whoever saw who first won. - A_al_K_pacino_A4 years agoSeasoned Veteran
I'm pretty much with Enders on this
@Trokey66Apart from range, non sighted in optics, or poor weapon maintenance, the is no reason your bullets should not be landing on your reticle.
I still don't see why you think having realistic recoil and removing RNG also removed the need for good trigger control. Burst firing a weapon still reduces gun recoil, but you should not have to do it due to an RNG mechanic.
You're right, If I see you first, and have better aim and recoil control then on top of gun mechanics am also in a better position than you, I should win the gunfight, I don't see what the issue with that is.@A_al_K_pacino_AI agree with him to an extent, but this is also not what im arguing about. Your reticle should be locked to the center of your screen. what he doesn't realize is that the spread he like is still the same as the sight moving around, just instead that randomization is only seen in the bullet rather than in the sight placement on your screen. I hate this too. I think randomization should be completely removed all together, I don't care if its experienced in the sight or in the bullet, they're both crap.
I hope 2042 takes a note from Rainbow 6 siege by removing all RNG and make the control only based on the actual recoil of the gun, You still need a very large amount of skill, but there is no RNG.technically, BFV's mechanic is a lot more realistic, but I would prefer that be left for games like squad or arma.
The majority of people here wouldn't recognize what realistic gun handling mechanics were if they were firing a real gun.
While maintaining control of recoil is easier to learn and manage than luck based spread mechanics, it puts the onus entirely on the player to excel at the situation they are in. If the player misses their shots, that's entirely on them; they are the reason they missed, not an unpredictable random number generator.
With RNG spread system, you can have two equally capable players, playing with the same equipment with equal efficiency and the outcome won't be decided by one player outplaying the other but rather because the game decided that one bullet from one player will hit it's target this time but one bullet from the other player won't.
Personally I consider any degree of randomness to be bad for gameplay as it removes player agency from the situation in which it is employed and leaves the results in the hands of a figurative roll of the dice. Great system for RPGs but not so much for PvP FPS.
- Trokey664 years agoSeasoned Ace@Neovisi0n What about physical, physiological and environmental impacts? The 'heat of battle' if you like that we don't experiance on a sofa?
- @akula_r I think if you bullets are landing somewhere else other than where your reticle is placed, you might want to check the tightness of your optic mounting solution....
BF5 is technically more realistic bc obviously in real life your eye is not hard locked to your reticle, but if your gun is properly set up, I see no reason why your bullet wouldn't hit the location your reticle was at when you initially shot.... @Trokey66yes i get that, which is why technically BF5 is more realistic because the randomization is introduced via the wobble in the sight instead of the trajectory of the bullet like in BF4.
But as such, I know that my bullet is going to hit exactly where im aiming.
BF5 at is base is a better mechanic, but its also annoying for your gun to not be locked to the center of your screen.
but even still, on a properly set up gun, your bullets should still hit the location your reticle was aiming at when you initially fired (technically I guess it would actually be where your reticle was as the bullet left the barrel, but my point stands).BF4 seems to take a note from games like CS:GO while BFV seems to take notes from mill sims both games mechanics are to a much lesser extent than the examples i listed, neither are good solutions for a FPS game. Though if I had to choose one, I would absolutely choose BFV over BF4
- @Neovisi0n Dont go into discussions with this guy, you'll drive yourself crazy lol
- @Ingeniekey are you talking about me going into discussions with them or them going into discussions with me?
- Trokey664 years agoSeasoned Ace@Neovisi0n I think he's talking about me bud.
- @Trokey66 well idk, I had a discussion about the specialist mechanic the other day with him, so I thought he might be talking about that. Though I though it was a respectful good discussion, but idk...
- Trokey664 years agoSeasoned Ace@Neovisi0n Who knows.....
But that said, I do think a BFVish gunplay is the easier to learn and makes the gameplay too twitchy.
And as the video above shows, balancing was very difficult. - @Trokey66 I agree, I also found it annoying, but i found it less annoying than that randomization being in the trajectory of the bullet. Have you happened to play rainbow 6 siege? if so, what would you think of 2042 adopting a similar recoil mechanic?
- Trokey664 years agoSeasoned Ace@Neovisi0n Yes and no.
My ideal would be so where between BF4 and BF1. Both these games had pros and * in there gunplay for me, an example being BF4's suppression being to strong but not quite strong enough against snipers in BF1. - @Trokey66 I agree with your example, but I cannot get behind the idea of my bullets not hitting where my reticle was pointing when I fired. it changes fights from whos got better aim and skills to who has better RNG. obviously there are things you can do to increase your chances of hitting in BF4 (like having better trigger control) but I think those skills should be used to control the actual recoil of the gun rather than mitigating the effects of an RNG mechanic....
- ninjapenquinuk4 years agoSeasoned Ace@Trokey66 Rbd on automatic weapons is one thing but in bf1 even single shot weapons seeming had this and you could miss a centre mass target from 6ft
- Trokey664 years agoSeasoned Ace@ninjapenquinuk Naaaah, that's because you're rubbish 😜
- Trokey664 years agoSeasoned Ace@Neovisi0n I think in a game like Battlefield, there should be more to engagements than 'twitch' gunplay.
- @Trokey66 I think in any PvP FPS game RNG mechanics are frustrating and add luck elements in places that luck should not exist.
- Trokey664 years agoSeasoned Ace@Neovisi0n And I feel that it adds a layer of depth that prevents the expectation that every gunfight should be winnable.
Each to their own but I do believe that at least in part, BFV's gunplay was contributary to it's 'failure'. - @Trokey66 Thats the thing though, every gunfight SHOULD be winnable and if its not, its absolutely ludicrous for that reason to be something that is completely out of your control and only has to do with luck.
- Trokey664 years agoSeasoned Ace@Neovisi0n No, no, no, it's the EXPECTATION that every gun fight SHOULD be winnable that BFV type gunplay can create.
It is what Assualt action man became.....