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bish0ps_cha0s's avatar
bish0ps_cha0s
New Novice
4 months ago

Sniping Is Broken in Battlefield 2042

Sniping in Battlefield 2042 just feels broken. Take the SWS-10 for example — it’s chambered in 7.62×51mm NATO, the same type of round used in real-world precision rifles that can absolutely drop a target from 800–1,000 meters with a single well-placed shot. That’s almost three football fields of distance where the bullet still carries enough energy to be lethal. Yet in the game, I’ll line up a perfect shot across these massive maps, hit the enemy dead-on, and it does laughable damage. Then the guy turns around, beams me with an M4A1 — a 5.56 assault rifle that realistically loses effectiveness past 500 meters — and I’m down in two or three hits. It makes no sense that a sniper rifle built for long-range dominance gets outgunned by a standard AR at extreme range. It kills the whole point of running a sniper in the first place.

6 Replies

  • bish0ps_cha0s wrote:

    It makes no sense that a sniper rifle built for long-range dominance gets outgunned by a standard AR at extreme range.

    A basic counter to this, is just temporarily switching an attachment to a 1.5x scope, or even iron sights at close range, though it's similar to using the BFP.50 / Desert Eagle, or an auto shotgun with a 20 round drum magazine. It's not actually better, and an apples to oranges comparison. The RM68 is more useful in this instance, as it has an unlockable 6x scope attachment and bipod, with adjustable firing modes, though it doesn't replace the SWS-10 obviously.

    If you're really bothered about this, you could crouch beside the doorway and hold down the trigger using an LCMG equipped with a thermal scope / sight, while emptying an entire 200 round clip, and moving slowly to the opposite side of the wall / doorway / door frame / door jamb, though that may have a stronger effect on bots / AI than human players themselves. You could still get interrupted by grenades, something similar to a P90, or even an NTW-50. Nothing is absolutely good or bad. There are disadvantages, or strengths and weaknesses, based on where you choose to move your player to, or the design or layout of the map itself. It could also be a matter of being in the wrong place at the wrong time, which might be associated more with situational awareness, and the game mode itself.

    NOTE: It is also true that you can hit 420 yards with a 6x scope, though an enemy player / entity can heal through the damage at long range, after finding cover or going prone behind a map primitive / object. Good handling doesn't replace long range. Even if you factor in bullet drop and vertical / horizontal recoil, it's not as productive as using a sniper rifle with a 6x thermal scope, 10x scope, or a 12x scope, all of which you can equip when you spawn, without having to redeploy to switch attachments. By the time you reach that distance with your primary weapon, it will drift out of spec, even if you use the hotkey for steady scope / hold breath. You just won't get enough shots in for it to actually matter. It's possible to do this, but statistically speaking, without a sniper rifle, you face diminishing returns past a certain point.

  • Chris_Hawkner's avatar
    Chris_Hawkner
    Hero
    4 months ago

    If you made the ballistics realistic the game gets VERY boring very fast as it'd basically be Hardcore rules 24/7. No room to react, no sense of fairness, no real space for fun

    Look at the reception of the shotgun in 6 a TON of players were frustrated at its range and lethality, and that's with it still arguably underperforming vs real life counterparts. If it were truly realistic it'd be even more oppressive and unfun to face against.

    Apply that to snipers and now you have players who don't have to account for drop as much and get to oneshot anyone from anywhere. Where is that fun or fair?

  • bish0ps_cha0s's avatar
    bish0ps_cha0s
    New Novice
    4 months ago

    some games are taking it to far... like you need to eat, you need to drink water, the weather now plays a factor.... that's a little to much for me as "realism" goes.... and enough with these 64 vs 64... give me the option to play in a 4 vs 4, 8 vs 8, etc in a mid size (not closet size) maps.

  • It's broken kinda, in terms that BF 6 sniping just feels and works better. But also Not really cuz sniping does work. Just need to nail a headshot for one hit kills

    Also ppl can put scopes on M4 and it will tag at long range. If playing in regular MP, ppl are cracked so if one takes too long to aim, the glint and they can hit you back, esp if they use the dragunov DMR.  Also there are some instances of cheating so there's that, where ppl can tag at long range with that revolver, the prototype gun (the one done in exploiting iwo jima tunnel C1 + works across the map lol, I was flying a little bird and dodging the AAA gatling gun stations  and got sniped by a prototype from a guy sitting on lava spot that burns me when try to run across on a shortcut on an earlier rush game . . . but I guess he/she is targaryen )

  • Ryujjin's avatar
    Ryujjin
    Seasoned Vanguard
    4 months ago

    There are so many broken things on this game, hacks galore. Getting killed by phantom players that don't exist is one of them.

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