Sniping Is Broken in Battlefield 2042
Sniping in Battlefield 2042 just feels broken. Take the SWS-10 for example — it’s chambered in 7.62×51mm NATO, the same type of round used in real-world precision rifles that can absolutely drop a target from 800–1,000 meters with a single well-placed shot. That’s almost three football fields of distance where the bullet still carries enough energy to be lethal. Yet in the game, I’ll line up a perfect shot across these massive maps, hit the enemy dead-on, and it does laughable damage. Then the guy turns around, beams me with an M4A1 — a 5.56 assault rifle that realistically loses effectiveness past 500 meters — and I’m down in two or three hits. It makes no sense that a sniper rifle built for long-range dominance gets outgunned by a standard AR at extreme range. It kills the whole point of running a sniper in the first place.