What do I like -
Gadget being restricted to classes, extra gadget due to the changes, repair tool for engineer, defib for support (although this was already as it was prepatch), med pen works well, increased damage from rocket launchers, most of the gadgets make sense for the available classes. Very big thumbs up to the changes in general.
what do I dislike -
Boris and Crawford need their specialist gadgets to be buffed somewhat, maybe make Boris's turret target enemies quicker, and make Crawford's gun emplacement more accurate and harder to be shot when behind the shield.
I'd prefer prox sensor to be a throwable, possibly available to more classes, but if it is made available to more classes, provide a buff to recon - ie they can carry 3 prox sensors.
What would I like to see changed -
More gadgets - I made a list with a few suggestions in another thread.
Some ability to get ammo / gadget ammo when you are far away from support players - ie air drop ammo cache from vehicle call in menu (delays calling in other things, same as how calling in the ranger works).
Also some unlocks for vehicles - ie LATV, MAV, EBLC RAM, Wildcat, (possibly also the air transports) to drop ammo boxes / loadout crate - best if this is in a seat that doesn't have a second weapon available to use and not taking up a weapon / gadget slot in a seat with much better options.