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NoOnionsPlx's avatar
NoOnionsPlx
Rising Novice
2 days ago

Netcode/HitReg and how it ruins DMRs (videos attached)

Plenty of posts about netcode and hit registrations so I won't delve further about TTK/TTD in general, but I attached a few videos where it is too obvious to ignore. You can also see I have debug displayed on the top left.

Netcode is a severely wide spread issue but it's not always obvious because the server missing one hit from an automatic weapon may not be detrimental given the rapid fire nature would quickly follow up another hit that could register. In cases like this we may feel it took a bit longer but we could attribute to weapon inaccuracy or bloom. However, DMRs are about precision, missing one hit through the scope is obvious and can often be a life or death situation. This essentially renders DMRs unreliable in head-on engagements where each hit is like rolling a dice.

BF1 and BFV didn't suffer from this even where most rifles are semi-auto like DMRs. BF4 and 2042 had grave netcode issues but I don't recall being this unreliable. Either way, hopefully it's just the beta, but I hope the devs take notice and alleviate this issue on launch.

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