About the Breakthrough Model
I don't know if it's because of the music, the map design, or something else, but the breakthrough mode in this generation is far more boring than I expected. Personally, I preferred Battlefield 5's breakthrough mode, which felt very exciting, intense, and fun. Of course, that doesn't mean there weren't bad moments, but overall it was quite positive. The current breakthrough gives me somewhat negative feelings, and playing it is actually less enjoyable than Conquest or Rush modes. In fact, breakthrough has clearer objectives, more concentrated battle lines, more abundant resources and vehicles, and each point's progression requires huge sacrifices. Every phase victory is inspiring, and the further you push forward, the more intense the confrontation between the two sides becomes. However, my experience so far has not been like that, so there is definitely something wrong somewhere. Especially, why reduce it from 64 players to 48?