Address the TTK/Distance of Engagement
After around 1000 hours in BF6 and mastery 50 across all the weapons. I think while the gunplay of BF6 still retain most of the essence of what make gunplay in BF6 great, one glaring issue standing out above all weapons, the bullet velocity and bullet drop.
Across the 1000 hours I have never, and I mean never, had to lead a shot outside of 200+ meters with most guns, that is absolutely insane. If we want to talk about getting lasered/lasering outside their intended distance of engagement and and TTK of SMGs and Carbines and SMG-like rifles (M433 and VCR2), this is the main point we should be address instead of map size.
It does not matter if I am playing on Mirak Valley, Firestorm, or Iberian, if my SMG have 500 m/s velocity, I am going to laser that guy 100m out regardless of recoil or damage drop.
In my opinion SMGs should have their velocity cut in half across the board, this make them still effective in close quarter while much less effective 75m+, Carbine should received similar but less reduce in velocity. SMG-like rifles such as TR7, M433, and VCR2 should have the same reduction as carbine.
Not sure if anyone else have the same opinion as me, but after a night of outsniping DMRs and Snipers using the SL9, while funny, is ridiculous when it comes to weapon balancing.