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DanleIlIlIIIIIII's avatar
DanleIlIlIIIIIII
Seasoned Novice
11 hours ago

Are We Seriously Nerfing Controller Recoil Instead of Fixing TTK and Visibility?

DICE needs to stop pretending that controller recoil is the core issue in Battlefield 6. Nobody is asking for the game to become a laser-beam simulator, but nerfing recoil for controller players over and over again is missing the point completely. It feels like they are obsessing over one tiny part of gunplay while ignoring the actual reasons the game feels frustrating, unfair, and exhausting to play.

The real problems are obvious: the TTK is way too fast, enemy visibility is still terrible, infantry movement feels sluggish and limited, and sniper rifles are absurdly strong. Those are the issues that are ruining fights, not the fact that some controller players can control recoil better than DICE seems to like. When you die in a split second to someone you could barely see, or get deleted by a sniper with almost no counterplay, recoil tuning is the last thing anyone should be focusing on.

Right now the game rewards spotting enemies before they can even react, punishes normal infantry movement, and makes gunfights feel random instead of skill-based. Fast TTK combined with poor visibility means a lot of engagements are over before they even start. Add in overpowered snipers and clunky infantry mobility, and the whole experience starts to fall apart. Meanwhile, DICE keeps swinging at controller recoil like that is somehow the main balance problem. It is not.

 If DICE actually wants Battlefield 6 to feel better, they need to look at the full picture instead of tunnel-visioning on recoil charts. Fix visibility. Adjust TTK. Improve infantry mobility. Rein in sniper dominance. Then maybe, just maybe, the game will feel like a battlefield instead of a random death simulator.

Stop nerfing the wrong thing.

5 Replies

  • 70d11045730aa68d's avatar
    70d11045730aa68d
    Newcomer
    1 hour ago

    I agree that they needed a recoil nerf but adding random recoil is so dumb. You can learn how to play the game perfectly and still lose gunfights to low levels that suck at the game. it’s not hard to learn how to control recoil and burst fire. Adding random recoil is a lazy way to fix their issues

  • Callsign_Vega's avatar
    Callsign_Vega
    New Adventurer
    3 hours ago

    I can no longer take this game seriously with mixed platform/mixed input. Only reason I play now is to just have a few laughs and watch explosions. Any PC compatativeness in the BF franchise is gone completely. 

  • admphi's avatar
    admphi
    Rising Rookie
    5 hours ago

    TTK and TTD don't match. When you die in one frame, the shooter has been dousing you in bullets. Bad hit reg, netcode, and dsync (+console dsync) continue to plague this game from launch. I just left a match where someone was standing still and I counted 6 rounds from my VS98 passed right through them and they trotted off to the objective. I am sure they were in a different spot on their side and the server wasn't showing me the same thing. I drilled a player in the head where I counted 8 shots to the dome from my DRS-IAR, all headshot markers and I died to one frame and they survived with 56 health remaining.

    After a few matches into S3 I am seriously about to walk away from this game due to the TTD and one-frame deaths I get from controller players. Crossplay / Combined input in the same match was the dumbest thing DICE and EA could have done for this game. I am still seeing players going 70 and 10 with highly sus accuracy with some of the least accurate weapons.

    Recoil adjustments was needed to reduce the beaming with any weapon from long ranges. The fights are now closer on average. I have seen a reduction in random horizontal recoil as I have already put thousands of rounds down range at the firing range looking for the randomness. Now, lock player's input upon match making to prevent them from switching right before or during a match. Do the right thing DICE and even the playing field and you'll not have anyone playing in the field left to improve the game for.

    I've not had a problem with visibility as everyone is spotted all the **bleep** time.

    They gave us all the extended roadmap for the next 3 seasons and I am willing to put money on the line and bet they either won't or do not know how to fix the most fundamental problems this game has with player to player interactions - gunfights and hit trustworthiness. 

  • Bopper7629's avatar
    Bopper7629
    Seasoned Rookie
    9 hours ago

    I totally agree..I have been killed so easily with this new update and season. I can barely get any shots off before I am killed...Or better yet I can hit the person 2x before they even shot and somehow my shots go off target and I'm getting killed. Good lord wtf DICE & EA....Please fix the TTK on sub machine guns, its absurd along with the sniper rifles...This game is way out of whack. I'm all ready behind cover and I'm still shot and killed, like rocks don't stop assault rifles or even sub machine guns anymore. I think I'm just going to sell the game and be done with it. If we stop buying what they produce, maybe they will listen to their player base then. Why are they making this game like COD. For season they its like they want to add perks like COD did. Faster gun hand gun draw, ooohh...No thanks just  make the game realistic like what BF has been known for....STOP ALL OF THIS COD stuff and give us a real BF6 game/MAP make the maps bigger for breakthrough, give both sides vehicles, and stop overpowering tanks.

  • Well adjusting recoil is a way to affect TTK unless the opponent is within 3 meters of you. And everyone got a recoil nurf, not just controllers. Something had to be done about the ridiculous beaming controller players (I mean the game) could do for them. 

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