Forum Discussion
I do understand that dedicated snipers, tank drivers, jet and heli players can pull high K/D ratios, and friends on VOIP can coordinate well. That’s normal. But when you’re on infantry-only maps with no room for long-range tactics, no vehicles, no air support, and you still see people dropping 20, 30, 40 kills with ten or zero deaths, something is off.
You get tagged through fog, smoke, bushes and solid cover from more than a hundred meters away, right in the head, with an SMG. They move like bunny hoppers across the open map, but as soon as there’s an enemy around the corner they magically slow down, go tactical, and check angles like seasoned commandos. Then they walk into a room and aim straight at you on entry, or bounce a grenade off a wall directly onto your position despite having no information you were there.
Every time you peek cover you get shredded instantly, headshot first, usually by someone running an SMG or carbine. They love those fast-firing guns because their aimbots randomise hits, like landing a headshot every three bullets to look “human.”
That kind of consistency in chaotic, close quarters infantry maps doesn’t smell like skill. It smells like software.
- ToeCutter_1d6u5 months agoSeasoned Scout
That's not true anymore. The cheat providers are telling people to not go 10 / 0 or even 25 / 3 or Javelin will catch them. They are instructing them to turn down the hit accuracy, or throw your game. They tell them to let other players kill them to get number less obvious.
These new cheats are not like the old head shot every shot. You adjust them to hit arms and legs only every shot. To throw off Javelin.
You gotta watch their ads on YouTube. You really get an Idea how they now work, and how to identify if some is possibly cheating or you just suck in that match.