Battlefield 6 Feedback (189 Hours Played)
This will be my last visit to leave feedback on this forum; I won't be playing this game anymore after this.
As someone who has 189 hours of playtime in BF6 alone, I don't know where to begin, but I can start with the vehicles.
In short, I can say that the enjoyment of driving any of the vehicles is zero; they feel artificial.
In BF4, when you got into a tank, I really felt like I was inside one. Now it feels more like a minibus. You could have at least added an IR or night vision thermal to the tanks and helicopters to spot enemy soldiers, who are very difficult to see on the maps!
As a helicopter pilot, should I mention how ridiculously fast it flies, how it takes off before the starter motor even engages, or why someone gets in and takes the helicopter away while you're waiting for it to take off?
Let's talk about the planes; I've never witnessed such a lack of enjoyment flying planes in any BF series. There's definitely an inconsistency in the map and sizing for flying. I definitely don't see planes as a real part of the game; BF2 was the only game where we truly felt their presence.
Besides the visibility and invisibility issues on the maps, there's also an unbalanced lighting problem. The game isn't about teamwork and squad play; fans of the series will agree with me, that's always been the point. It was never about creating meta weapon variants, grinding for battle passes, or constantly being in a chaotic, non-stop conflict environment. Achieving things together as a team on massive maps has always been the spirit of the game. That's where BF6's biggest problem stands out, in my opinion. The maps are too small, terribly small. None of them provide the enjoyment I just mentioned. Even the "large" maps in the game are the same size as, or maybe smaller than, average BF3 maps. They've even reduced the size of the Firestorm map, which was ported from BF3, by three times. Three times!
Why am I criticizing the small size of the maps? Because it completely kills the team fight dynamic. Of course, there were small maps throughout the series, and some were quite good. These maps also contained their own dynamics. Just look at all the beloved BF maps, those focused solely on infantry and close combat. You'll see they're built on a certain foundation. They're long and "stretched" maps. Horizontal-rectangular maps. They're based on team strategies of retreat or attack. Metro, one of BF3's most beloved maps, is like this. BF4's Locker... BF6's maps are square and everything is open. Another feature that destroyed the concept of teamwork. The reason is obvious. Fortnite and Call of Duty really changed the gaming world because people wanted "main" weapons and EA wanted to sell skins. Machine guns also largely lost their function. What is the function of an LMG in combat? To suppress the enemy. It was always like that in BF. The "suppression" mechanic was important. If the enemy was spraying you with an LMG, even if the bullets didn't hit you, your aim was severely disrupted and you had to take cover. Suppression is present here too, but its effect is minimal. It doesn't feel significant. It still harms teamwork. Although classes have thankfully returned, their distinguishing features have become blurred. The fact that the spawn beacon was taken from the sniper class and given to assault clearly shows the game's melee-oriented approach.
There are so many stupid, unnecessary, superfluous game modes that they do nothing but divide players. You can only put in 3 modes at most, what is this?! DICE is trying to gather everyone, but nobody can unite in one place? A real Battlefield consists only of Conquest. As a hardcore player, I won't even touch on this hardcore aspect, you've completely eliminated it.
And you're trying to pass off the same old crap as a new map by painting it white! Nobody expected anything brand new from you; even a revamped BF4 would have been enough for people. In short, the C.O.D team came and first eliminated the vehicles, and now it's the game's turn. There's much more, but honestly, it's not worth writing about.