The playable area in bf4 golmud was much better. In a typical 800 v 80 ticket server the destruction was fine and the cover lasted for that time frame. A lot of golmud hate comes from infantry only players that stayed in metro/locker. Combined arms/ vehicles players loved golmud.
There's a lot more clutter and random cover in the new bf6 version and they cut back the playable area. With how bad the netcode, player visibility, and lack of recoil, its hard to cover some distances or check every corner. All the buildings should be fully destructible to rubble piles