Battlefield 6: Realism Promised, Call of Duty Delivered
Battlefield has always sold itself on scale and realism—massive maps, destruction, squad revives, and tactical depth that feel closer to simulation than arcade chaos. BF6 doubles down on huge maps, but urban combat plays like Black Ops 6 on fast-forward: yolo rushes, instant deaths, revive-denying spam. That’s CoD’s identity, not Battlefield’s.
Big maps should reward patience—spotting, flanking, holding ground. Instead, cities are meat-grinder chokepoints where TTK is so low that observation is pointless. BF1 and 2042 had slower pacing; revives mattered, pushes were deliberate. BF6? Run, die, deny revive, repeat. That’s not tactical—it’s twitch.
Yes, BF6 wins on skins—grounded, military-accurate, no Nicki Minaj or Godzilla nonsense like Vanguard, MW3, or BO6. That’s why players are flocking back. But fun doesn’t need to mean frantic. Lighthearted? Fine. CoD-style yolo spam in 128-player warzones? No.
“Yolo’ing IS PART OF COD’s identity not Battlefield’s.”
—A conflicted player, speaking truth
BF6 has the scale. Now give us the weight. Slow the pace. Make revives matter. Honor the map size with real tactics. Or admit it: you’re just CoD with bigger parking lots.