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ElloxBr's avatar
ElloxBr
Seasoned Newcomer
1 day ago

Battlefield 6 Visibility Issues — Accessibility Feedback

Hello Battlefield team,

I would like to share important feedback regarding visibility, accessibility, and customization options in Battlefield 6.

I am a player with a visual impairment, and right now, visibility issues are directly impacting my ability to play the game properly. This is not just a minor inconvenience — it actively affects gameplay, target tracking, and overall experience. These issues are even more noticeable when playing on a TV or at a distance.

The main issue is with weapon sights. Especially with simple sights that use a single dot, the reticle is extremely small, very thin, and lacks brightness. It does not stand out on the screen, making it difficult to track targets, especially in fast-paced situations.

The problem is not the overall contrast of the game, but specifically the lack of contrast, brightness, and clarity in reticles. They lack visual presence, which directly affects gameplay.

Additionally, the reticle size and the feeling that the weapon appears too far from the screen make visibility even worse.

In previous titles like Battlefield 4, there was an option to increase reticle size, which made a huge difference. This feature is greatly missed.

Another important issue is the absence of ADS FOV (Aim Down Sight Field of View). This option allowed the weapon sight to zoom independently while keeping the overall field of view unchanged. It improved visibility and reduced perceived recoil, making aiming more comfortable.

Reticle customization is also very limited. In the past, there were multiple reticle styles (dot, cross, triangular, etc.), which helped players adapt visuals to their needs.

It would be very helpful to have:

- Different reticle styles
- The ability to change reticles independently from sights
- More variety in shapes, thickness, and styles
- The ability to reuse unlocked reticle styles across different sights (for example, applying a cross reticle to a 1x sight)
- Greater flexibility to mix sight and reticle behavior (within balance limits)
- New sight options with more zoom levels and visual designs

Regarding the minimap, holding the touchpad to open the full map is great. However, the option to toggle minimap zoom (100m, 200m, 300m) is missing.

In previous Battlefield titles, minimap zoom was adjustable according to the map scale, which greatly improved spatial awareness. It doesn’t need to be identical, but a similar system adapted to this game would significantly improve usability.

The UI could also be improved. Icon scale and organization can be difficult to read, especially for players with visual impairments.

Another major issue is long-distance visibility, especially with sniper rifles. At long range, it is often very hard to see where shots are landing.

In previous titles, it was easier to track bullet trajectory and impact. Currently, due to small sights and thin reticle lines, it becomes much harder to understand shot placement. Improving visual feedback (clearer tracers and impact visibility) would make a big difference.

The training area is also very limited. Right now, it is just a basic shooting range. Previous Battlefield games allowed players to test vehicles like tanks and aircraft in full maps, which was extremely useful.

Quality of Life Improvements (High Impact, Low Complexity)

These changes are relatively simple but would have a major impact on usability, comfort, and accessibility.

Suggestions:

  • Increase reticle size
  • - Adjust reticle scale and thickness
  • - Improve brightness, contrast, and clarity of reticles
  • - Improve long-distance bullet visibility (tracers and impacts), especially for snipers
  • - Add multiple reticle styles
  • - Allow reticle customization independent of sights
  • - Bring back ADS FOV
  • - Adjust weapon/sight position on screen
  • - Add minimap zoom scaling options
  • - Improve UI icon scaling and organization
  • - Expand the training area with vehicles and full maps
  • - Add console/TV-focused visual settings

These improvements would make the game significantly more accessible and comfortable, especially for players with visual impairments. Accessibility should not be optional — it should be a priority.

Thank you for your time.

1 Reply

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    9 hours ago

    ElloxBr​ 

    "Accessibility should not be optional — it should be a priority." +1

    Says it all really, but nicely put. I'm all about more accessibility in a game. Everyone deserves to play games, and there should not be limitations.

    I've got it jotted down and will pass it along to the studio team.

    Thanks!

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