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MntMn07's avatar
MntMn07
Newcomer
4 hours ago

BF6 - Season 2 Terrible for PC Players

reposting since someone took down my original post (for some unknown reason). Please don't take down my feedback. DICE needs to hear the honest feedback.

I’m an avid PC gamer who plays only first‑person shooters. I’ve been playing Battlefield since BF2 in 2005 and FPS games since 1999. BF6 was fantastic at launch, but the February 2026 patch created a massive imbalance that overwhelmingly favors console players. Right now, if you’re on PC, you simply cannot compete with a controller player using the current aim assist settings.

Aim assist is so strong that console players pre‑fire corners, swing into fights, and the moment they cross your screen the rotational lock snaps to your head. You die instantly. It feels like playing against a team where 50 to 60% of the players have aimbots. Since the February patch, the game has gone from fun to outright frustrating for PC players.

Solutions

  1. Remove aim assist entirely and keep cross‑play.
  2. Nerf aim assist and allow PC players to disable cross‑play completely. PC players should not be forced into lobbies with pseudo‑aimbotting controller users.
  3. Enable player vote kicking in a round. If five people vote to kick a player then the player should be kicked. This will help remove players highly suspected to be hacking.

 

Core PC Player Issues (also why so many PC players are dropping off from the game). I squad-up with a lot of PC players and this is our feedback. If you don't take action the game will die out quickly.

1) Netcode and Hit Registration
The netcode still feels inconsistent. I can be 10 feet around a corner and still die to bullets that appear to bend around walls. COD’s netcode is far more consistent, so it’s clearly solvable. If needed, bring in outside expertise or modernize the netcode architecture.

2) Server Locations and Latency
I’m on AT&T Fiber 1 Gbps up/down with an optimized 10G NIC, modem, $800 gaming router, NAT, packet prioritization etc and consistently get 5ms ping or less in COD MW3. In BF6, the lowest I’ve ever seen is 33ms. I'm in Dallas, TX there should be central US servers. Latency matters, especially in a game with fast TTK.

3) Instant 180‑Degree Snap Turn
Controller players can instantly 180 with a single input. Combined with aim assist, this lets them spin and delete you even when you get the drop on them. That should never happen in a skill‑based FPS. Get rid of this for PC and console players.

4) Region‑Locked Matchmaking
Players should be able to restrict matchmaking to their geographic region. If this is already happening automatically, it’s not working. High‑latency players degrade the experience for everyone.

5) Team Balance and Cross‑Play Composition
Team balancing has been terrible since the patch. When one team has 60–80% console players, the outcome is predetermined. If cross‑play is enabled, the number of console players must be balanced between teams.

6) Input‑Based Matchmaking
If aim assist must exist, then controller vs. controller and mouse‑and‑keyboard vs. mouse‑and‑keyboard should be the default. This is the only fair way to preserve competitive integrity.

7) Aim Assist Behavior Through Obstructions
Aim assist should not activate through smoke, foliage, partial cover, or when a target is barely visible. Right now, it feels like it does, and that’s unacceptable in a tactical shooter. Also aim assist should not lock onto targets automatically that aren't moving. No matter where I may be hiding, a console player can just show-up and their aim assist will lock onto me in a heartbeat, they don’t even have to put eyes on me. It's super hacker status.

8) Aim Assist Should Not Track Targets Outside FOV
Rotational assist is the biggest offender. It should never lock onto or track a target that isn’t fully within the player's field of view. 

9) Recoil and Bloom Parity
Recoil and bloom values should be unified across platforms. Console players currently benefit from lower bloom, which stacks with aim assist and creates an unfair advantage. Console players using pea-shooter SMGs are also able to laser people at 40m + like they have DMR's or sniper riffles due to aim-assist, reduced recoil and bloom. This shouldn't be possible and it's not possible if your a PC player.

10) Server Tick Rate Transparency
PC players want to know the actual tick rate and whether it changes by mode. High‑speed FPS games need consistent, high tick rates to feel fair.

11) Anti‑Cheat Visibility
With aim assist this strong, it’s becoming harder to distinguish legit controller play from actual cheats. More transparency and clearer anti‑cheat communication would help restore trust. You also need to do something about console players using devices like Cronos Zen and competing hardware-based aimbots. We’re seeing a lot of it.

12) Input Latency and Frame Pacing
PC players are reporting increased input latency and frame pacing issues after the patch. These problems compound the aim assist imbalance and make gunfights feel inconsistent.

12) Desync Indicators
Add clear indicators when the server is desyncing or when a player’s connection is unstable. Right now, deaths often feel random or delayed, and players have no feedback on why.

 

My PC specs (for reference)
Asus x670e extreme motherboard
Asus RTX 5090 Astral 3.0GHz (water cooled)
AMD Ryzen 9950XD 5.7GHz (water cooled)
Corsair Dominator Platinum DDR5 64GB 6,000MT/s (2x32GB)
49" Samsung Odyssey G9 Neo

2 Replies

  • I am with you on a lot of this but either the way you say it here or your actual knowledge of how things are are not clear. I'd like to help you understand somethings. My order below is not a one for one to yours.

    1) PC being able to disable crossplay will NOT help when it comes to Aim Assist. PCs can use controllers as well. The only solution is to divide the player base by input method (controller or M&K). Doubtful they can or will do this.

    2) Netcode, input latency and desync: EA/DICE have had issues with the netcode EVERY edition of BF. You should know this. I am not on their side at all and it seems really strange a "AAA" studio continues to have the SAME issue every game they release. It makes zero sense. You know that definition of insanity? Keep doing the same thing and expect a different result... Who is the insane ones here? Us or them?

    3) $800 router? Wow... I feel bad for spending $350 for a dual ISP router (meaning I have 2 different internet connections and my router auto switches to which one is on-line, important when working from home). Centrally localized servers won't matter. It isn't latency that is killing you. It is your lack of it!  You should do better on a higher ping server. Stupid how that works, but that is how it is.

    4) Instant turns.... Seeing as you've been FPS gaming for so long, you should know we M&K users can do the same. We can create macros and bind it to whatever key we want. I think the point you are trying to make is: You think controllers have an advantage because its easy for them to set up and use, versus M&K. I don't think they should be able to and making macros on our end "should" be cheating as well.

    5) I do not want region locked MM. That is dumb! We shouldn't have any kind of limitations on match making, it should be connect and play. However, I would like to caveat that with there should be IN MATCH BALANCING! THIS is WAY more important that ping and all the other garbage! Teams in this game are so unbalanced you see all objectives capped, when if say on conquest if one team takes a 300 ticket lead, the game starts swapping squads. This would lead to more balance in the game overall.

    6) Aim assist through objects - If AA is to exist, it should not be able to do this! Smoke, brush, boxes, etc... NOTHING! That is just a way for players to know someone is there. And the killed player to question if someone is cheating.

    7) Tick rate: Supposedly, on conquest and breakthrough game types (includes escalation) the tick rate is supposedly 60. On the smaller game modes TDM, strikepoint, etc it is supposedly 30. Portal servers are also 30. I agree with you FPS gaming "should" have high tick rates but these "AAA" studios don't want to pay for it. Especially if their player base is shrinking. Older consoles couldn't compete with high tick rate but I think that is a thing of the past. Most "AAA" games use 60hz tick rate. I have spent a lot of time researching this stuff and the studios won't do it. I would prefer us returning back to the days of private servers. We who do well in life can afford to pay for a 128hz tick rate server and we can choose what we allow to play and moderate our own communities. This was the dumbest thing ever to happen to on-line gaming.

    8) Recoil and bloom: 25% reduction for controllers on both is too excessive. Add AA and netcode, we PC players don't stand a chance in close gun fights. Sure, there are going to be wins, there are going to be games where M&K will do better in certain situations, depends on skill and circumstance. However, 25% bonus just for input method is insane! This is why I call Controller players on Welfare. They get kills handed to them. If they are not going to remove it, then reduce it by HALF at least!

    9) I will say it time. I applaud EA/DICE for trying to get on top of the cheating problem. However, I doubt they are actually doing much at the start of a new season. How much does business policy and money get in the way of them actually enforcing bans? Why is it I am seeing high numbers of low level players all using the same "meta" weapons killing me? Is this their second or third account? Is EA/DICE doing anything to stop people repeat offending? Doubtful! It is just money in their pockets.

    Overall dude, I agree with you but the company won't do a **bleep** thing. They won't risk pissing off the controller player base by reducing AA, increasing bloom and recoil, even though we are complaining about it. I am pretty sure they have the statistics that won't be shared with us that show controller players are more likely to spend in the game store or they see more repeat purchases from consoles vs PC. If they cared about fair play or even gaming at all, they would listen, but they don't and they won't. It takes massive boycotts and the player base won't do that... as a whole we are all too stupid and addicted. We let them make gaming this way and we have to suffer for it. Oh well.

  • Been a fanboy since BF 1942. So 35 years of Battlefield? Wow. 
    Problem is so bad I completely uninstalled. I'm just here to +1 and bump. Better fix it if you want us back. 9 out of 10 players agree and left already. Only a tryhard is gonna stick around when they can't compete. Had fun for a minute or three but I'm out. Fix it please. 

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