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sawtee2014's avatar
sawtee2014
Rising Newcomer
2 months ago

BF6 Needs a More Dynamic HUD Like BF1

The problem is not just that the HUD is cluttered — it’s that too many elements feel forced on the player.

Please let us customize every major HUD element separately instead of bundling them together or forcing them on screen. Things like Objective Score, objective banners, center-screen notifications, squad info, kill feed, minimap, and other overlays should all have independent options for:

- on/off toggle
- scale
- opacity
- screen position

Objective Score in particular should not be forced. It takes up too much visual space and hurts readability during combat. Players should be able to disable it, shrink it, fade it, or move it.

This HUD feels like it was designed for a mobile game, not Battlefield.

Too much red, too much blue, too many unnecessary icons, and too many things permanently stuck on screen. It kills immersion and makes the game harder to enjoy.

Please stop forcing these elements on players. Bring back a more dynamic HUD style like Battlefield 1 and let us customize every major element separately. Good UI should support the experience, not constantly interrupt it.

1 Reply

  • adlercarme's avatar
    adlercarme
    Seasoned Newcomer
    1 day ago

    I tihnk the same, we should be able to remove or reduce things we don't want, first of all the rank progression that take the whole center of the screen, the unlocked stuff, the gauge bar, kill feed with skulls, that xp thing on the right. Would be cool to have a dynamic HUD like the campaign, when you change weapon it shows the hud and a couple of seconds later it disappear, and the squad names that shows only when pointed, exactly like the campaign. I would like that also squad icons behave like friendly ones, when outside of your view you don't see them. I add also that the icon for the smoke grenade and the incendiary it's the same on the hud! they should add a flame or something.

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