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Jowatget's avatar
Jowatget
Seasoned Newcomer
2 days ago

Conquest is no fun anymore

What the hell happened to conquest i used to love that mode in bc 2 and bf3 and 4 but now it seems this is the mode with the most issues of all and there are 3 major reasons for that. 

1.) The maps are not good for conquest at all. It always feels like its a big vehicle battle a snipershootout or 4 small Cod maps smushed together. I really hope they bring back some oldschool bc2 bf3 or bf4 maps or some better designed new maps how about something with woods and shores it feels like there is only dessert and citys. 

2.) The vehicle distribution compared to the map size. Some maps have way to many vehicles, wich normaly would be fine if you would give c4 to all classes or anti tank granates or stingers but if you give only engi and recon possabilitis to do something about vehicles then reduce atleast the ammount of vehicles or make bigger maps. I am playing battlefield not world of tanks. 

3.) Let the people have bigger partys maybe 4 squads that would be half a team and that would make a diffrence. But if only one or two squads play the objektive while the rest just goes for kills or run in a big group to 1 point and then to the next its impossible to make tactical inputs that make a diffrence. Also big clans just join at the same time the same map in conquest untill they get a game so they already playing as big groups with the diffrence that some people don't have the time or patience to wait untill you all get the same lobby.

I really like the new bf6 don't get me wrong i really appreciate the work and clear dedication of the devs and the community that made this game, and because of that i give this honest feedback and hope some people see it the same way i do and that it will be heard.  Pls share youre thougts on this topic or leave a like if you see it the same way i do.

 

1 Reply

  • Surfaced's avatar
    Surfaced
    Seasoned Novice
    2 days ago

    I am sad to come to this conclusion, but I think Conquest is being treated as this old "Legacy" mode that is the least of devs priorities. The perception is that it is too slow, too open-ended  compared to Rush and the even newer modes. Escalation, as faster-paced variant of Conquest, in particular seems like a test for a potential "replacement." 

    I too am worried about the health of Conquest. Most of the time when people are playing it, they just do this loop of: capturing an outpost, leave to capture another one, meanwhile the first gets overtaken, so then everyone leaves the second to come back to the first; and this repeats until the tickets deplete, because no one feels it is rewarding or coordinated enough to stay back and wait/defend an outpost. 

     

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