Forum Discussion
Go ahead and let me hear you say that controller players can play just as good as PC players without AI. You can not say that.
This reply is in a thread made by someone crying about EA reducing AI to the point it wasn't equal playing M&K.
iLuckyBrad wrote:Skill isn’t tied to a device
It is if any AI is involved with the device..
iLuckyBrad wrote:This is false.
Ports have nothing to do with crossplay. Xbox, PlayStation, and PC all use many of the same ports, Crossplay is entirely determined by server-side rules and developer choices, not by which port number the traffic flows through.
I was just reading a long article that was released 11-25 describing the issues with cross play. It appears that Xbox and Pc can not be separated because they are all part of the same package/platform to make it easy. Activision is dealing with the problem right now turning cross play off on play station and you only get play station, turn off cross play on Xbox and you get Xbox and PC.
iLuckyBrad wrote:They’ve been part of competitive FPS for over 20 years.
That was the past AI on every title now days.
iLuckyBrad wrote:If controllers ‘ruined’ anything, publishers, pros, and millions of highly skilled players apparently didn’t get the memo.
Skill isn’t tied to a device. M&K has advantages, controllers have advantages. Every modern FPS balances around both. If you can only win when the lobby is curated to your preferred input, that says more about you than it does about controllers.
Again developers follow money. More parents and broke **bleep** gamers could afford a console much easier then a PC 20 years ago. What is the excuse these days? You can get a PC setup for the same or less money then a console. I will answer that. Playing on a M&K takes raw input skill. It is not near as easy playing on PC as most assume that it is. Developers know this. You have to have AI in these modern AAA titles and the developers over power it to the point skill isn't even in the picture. Explain why a newbie M&K has ZERO chance playing against a newbie controller player. Because that is making them money, nothing again to do with skill.
iLuckyBrad wrote:Clearly you don’t remember it.
Controllers started console PvP FPS with GoldenEye 007 (1997) – pure controller 4 player deathmatch, no aim assist, no “AI matrix,” just raw human skill owning friends on the couch.
Then Quake III Arena, Dreamcast (Oct 24, 2000) – Guinness record first online console FPS, played with controllers, zero aim assist, fragging PC players in cross-play.
Rolling on the floor Laughing. Developers Do Not make them like that any more do they.
CHAOS-DAIMOS wrote:I was just reading a long article that was released 11-25 describing the issues with cross play. It appears that Xbox and Pc can not be separated because they are all part of the same package/platform to make it easy. Activision is dealing with the problem right now turning cross play off on play station and you only get play station, turn off cross play on Xbox and you get Xbox and PC.
Your argument doesn’t make sense for Battlefield 6 the game isn’t on the Xbox PC Store/Microsoft Store.
It’s distributed through Steam and the EA App, That means it’s not part of the Xbox PC platform at all, so your whole “Xbox/PC package” theory doesn’t apply to this game in the first place.
CHAOS-DAIMOS wrote:This reply is in a thread made by someone crying about EA reducing AI to the point it wasn't equal playing M&K.
The way I see it, the OP never mentioned AI at all they were talking about crossplay imbalance, PC advantages, and fairness wanting console-vs-console or input-vs-input matchmaking. You invented the AI topic and then argued against your own imaginary point you, created the AI argument and then argued against yourself.🤷♂️
- JudasSheeple3 months agoSeasoned Adventurer
Oh I remember Quake III on Dreamcast and the days of Golden Eye... (Floating proximity mines FTW!) however, I think you are mistaken saying Dreamcast players were owning PC players. I remember it as the DC community screaming at PC players cheating and being too good. By the time Q3 was available on DC, Rocket Arena was already made and played excessively. I even was unfortunate to play against the 2nd best Q3 player in the UK at the time. I lost 120 to -2! I was brand new to PC gaming (having been a PS and N64 player) so I wasn't used to the speed and ability of PC. What it did do however was make me want to "git gud" and I did. I played in early CS tournaments, COD tournaments when COD4 came out and even won (best $250 I ever made!). I even still have Q3 running on my NAS and use it for sniping practice!
The problem came in COD 2 when A$$tivision in their limited wisdom thought it a good idea to take away private hosted servers and throw us into lobbies no longer monitored by admins and sacrificed consoles to the PC players. Just like in the days of Dreamcast, controller players were annihilated! Sure you would get the odd controller user who would do well, but I remember CODMW2 as a slaughter fest. Constantly accused of cheating... Never have I or will I cheat in a video game! I am not that pathetic of a person that I think it is okay to ruin someone else's game to make myself feel better.
Which leads me to... Welfare kills... AA or AI as this thread says IS the problem. It took me years of constant playing to get good at FPS games. Many, many hours! To me I think a majority of controller users have the time and experience now to play with out assistance of any kind. In this game specifically, getting reduced bloom, reduced recoil AND AA, is too much of a benefit and unfair. As someone said. Some noob shouldn't be able to run an LMG with their controller and win a bunch of gun fights. Yet, that is what I am seeing happen. Do they win all of them? Doubtful, but when I seem to run into them, I always lose. Could it be netcode or hit registration? Maybe, but the moment I see that stupid controller icon, I know the game itself is on their side. Does that seem fair to you?- iLuckyBrad3 months agoNew Ace
JudasSheeple I only brought up Dreamcast because the other guy claimed he “remembered when controllers first entered PvP and everyone with a controller felt like a bot/cheater.” That just isn’t true. Controllers were part of PvP long before any modern aim assist existed and they were never some AI-driven cheat device. Controllers are not an AI cheat device now and never have been. people were competing and enjoying PvP with them decades ago. And with crossplay on or off, everyone deals with the poor netcode in this game. I’ve had plenty of bullets not register and I’ve died loads of times after getting into cover or going around a corner, the servers need to move off 30–60Hz and onto 100Hz+ that would improve hit-reg. But i doubt they will cause it will just cost them too much🙄