Forum Discussion

XxoALEXANDERoxX's avatar
XxoALEXANDERoxX
Rising Scout
2 months ago

Current State of the Game

The Game is live for about a Week so far.

I have been colecting stuff since the last seven days since release that needs to be adressed.

My System is the Xbox Series X.

currently i am Lvl. 57

 

1. Twitch Drops  (Known)

looks like there is a Issue collecting the free stuff from the Beta Weekends + Launch event, I am missing all from both events (Beta and launch)

Yes, my twitch ACC is  linked to EA for the last six Years.

Players allready posted this in the Forums 

 

2. Key bindings ( since the Beta)

There are keybinding Problems since the Beta sadly they are not fixed

My setting :

Sticks: Standard

Buttons: Altertnative

i cant deploy the Bipod or Mount my weapon in this setting, hopefully this will fixed soon bc Bipods are useless for Me bc cant use them...

 

3.Weapon Blueprints (posted in the Forum)

First whoever designed the M433 "shrouded" and the M2010 "Drop Shadow"  needs to make more Weapons that look like them.

( side Note : can u make the skin apply to every attachment not for the choosen ones !!!)

But as cool as they look i cant swap attachment.

if i take the M433 and remove the laser and the Grip for another Grip, longer Barrel the Game resets my Build every Match.

kinda annoying if u aks me ... I could play with the default skin but then whats the point of having skins/ sell them if i cant coustomize them how i want it.

 

4.Weapons

The longer i play the more often i encounter Problems regarding the "Hit registration"

"The Bloom" needs to be adressed on some weapons, some are to good to play while others are simply pain in the **bleep**.

I have listed some Weapons below which are underperforming to others in my Opinion

M433 ( it had less bloom/spread in the beta)

TR7  ( to much spread )

M277 ( full auto only usefull till 15 meters, however if u select single fire it slays enemy up to 200m with no easy if u cant handle it..)

DS-IAR (bloom should be tuned down a bit)

M417A2 (bloom should be tuned a bit)

Weapon unlocks should be easier ( in the works hopefully)

4.1Weapon attachments

Weapon blueprint skin should apply the skin to all attachments based on the Players choice...

I am still missing Red Dot magnifiers...

 

Scopes for DMR´S/ Snipers should be reworked

we got 2x Scopes in 6x 

S-VPS  (should stay 6x bc LPVO)

SSDS  ( looks like the Schmidt and Bender should be somewhat 10x or 12x times not 6x times bc its a High End Scope..)

2x Variable Scopes

SM-Rifle variable (based on the Steiner M7Xi IFS (integrated Range Finder)

1P88 Variable

to be honest both of these Scopes are usless and not worth the Price bc i can take a 8x or 10x Scope slap the low zoom attachment on it and it costs me 5 points less, yes i loose the option to reduce the glint but way cheaper and better in my opinion than having one of these two optic on ur Gun)

( Lower the Price for thoose two from 25 to 20 to make them more attractive)

also where are the High Magnification Scopes like 

Hunter 20x times 

Ballistic 40 times 

If u want to unlock the PSR thoose Long range Headshot kills are Pain in the **bleep** with 6x times scope , but even after that sniping with the 10x times scope on Fire Storm is Pain in the **bleep**..

( iam glued to my "55" Tv whenever i try to kill someone with one shoot (Headshoot Kill ) bc is so tiny and rly easy to miss if ur not 100% on the Head.)

 

4.2 Weapon camos

I wish the Camos from BF4 would return 

Most of the Camos we have right now remind me of CoD (copy and paste)

for me they dont rly  fit in the Game.

 

5.Classes and their Gadgets

Rework the Field Mods like from BF4 to make them more usefull

https://www.youtube.com/watch?v=qqGARL9fWTs&t=54s

 

-Assault: besides the lader and the Spawn beacon the Grenade launchers are not rly Use/Helpfull

Assault should get C4 charges maybe only two of them, maybe in the Future the XM25, or the  "Ballastic Shield"to simply push forward the objective in Rush etc...

-Support: besides the Supply bag/ Defi, mobile cover the rest of the Stuff is pretty situational.

Both APS Systems are very situational, Mortar was kinda useless ( i got more kills with the smoke rounds than the He shells..) Smoke launcher/WP Launcher well ........kinda meh

maybe the XM25 in the Future or the switch Blade from the campaign.. (yeah some will Hate the switch Blade)

-Engineer: The Amount of Rockets u start with should be raised to 5 or 6 bc u cant even kill a tank with the amount u Spawn.

for example the M136AT and the Javelin spawn with only two Rockets which deal ~ 350 dmg each, makes 750 dmg out of 1000 dmg.

What about the other 300 dmg thats left to destroy the vehicle, has the APS Sytem been taken into acount what if i miss one rocket .. what if the vehicle gets repaired ......

There is not allways a friendly Support Player which gives me Ammo ( most of them have no intention of dropping ammo even after i spawm the common rose or write in the chat).

Has the amount of rockets being tested Proberly .... ever played "Escalation" with the brutal amount of Vehicles...... I gues, No

I would rather trade in my second Gadget for a so called "Enhanced Backpack" which gives me more Rockets or Mines based what my Primary is.

Somewhat of about 5-6 Rockets (mostlikley 6 just like BF4)

somewhat of 6-7 mines

The MBT LAW should be able to Lock on laser marked targets, maybe the M136AT4 too ??

New Stuff like the SMAW from BF3/BF4 with clear Iron sights, the Air Mine from BF4,

the SRAWfrom BF4

(1.Option M136AT stays how it is "no laser marked lock on´s) but we get the SRAW)

(2.Option no SRAW but the M136 gets to lock on laser marked targets)

Signature Weapon need to be changed, in almost every game the Engineer had Carbines as default weapons and not SMG´s.

-Recon:

besides removing the Spawn Beacon to Assault, the Recon class should be able to get access to a Spawn gadgets  like "Tactical Flare" which is only usable by Recon himself and gets Destroyed once he Spawns.

add the Field Mod from Bf5 where it lets me spawn on other "Spawn Gadgets" without wasting the charge from the original owner.

add the Mortar strike from Bad Company 2 

add Field Mod for DMR´s instead of Snipers

The Soflam is kinda buggy when laying down it doesnt know if it should mount itself or lock/ mark the target i am lokking on, soemtimes it randomly deploys which  is anoying 

 

6.Vehicels

-Helicopters need to be looked into they are able to withstand a direct hit from the un-guieded launchers ( RPG,M136AT) or even a tank shell and still fly....

IDk what i should think about this....

 

-MBT´s should have a third Seat inside the Tank called "Commander" ( spotting only)

The Skin "Chimera" should be looked into..

 the "APS" sytems is cleraly modeled allready but yet the APS is sitting in a diferent colour on the turret which looks hilarious. Tank is mostly black and the APS sits there in Flat Dark Earth....

 

-IFV i kinda wish that the APS would also be an option for them, maybe if choosen the second slot gets deactivated while having the APS in the first slot.

 

-Mobile AA

pls add the Pasive Radar Missiles

 

-Attack Helo

 add the TV Missile for the Gunner

add the ECM Jammer in the First slot 

add the Stealth coating in the Seccond Slot

the Gunner and the pilot seat are swapped which makes it sometimes harder to fly 

 

-Strike Fighter

 add the zuni rockets

add the TV Missile

add the ECM Jammer in the First slot 

add the Stealth coating in the Seccond Slot

 

-Fighter Jet

add the Passive Missile

add the active Missile

add the ECM Jammer in the First slot 

add the Stealth coating in the Seccond Slot

 

-Future Vehicles

ACV30 for Nato /K17 Boomerang for Pax ( wheeled IFV´s but Amphibious) either additional or for Maps with water assets

M142 Himars  Rocket Arty /Gunships  on remasterd Map "Bandar Dessert"

AH6 Killer Egg for Nato/ H145M for Pax as Scout Helo

light Attack Boats from Bf4 

 

7.Maps

Need to be adressed bc some of them dont have counter Positions  to the Enemy Team, Spawn protection, Map Flow. Also some modes played on the Launch maps are cluster **bleep**.

 

Also pls nerf the bots with their aim bot and tune down their ability to sneak away all the Vehicles 

happend to me some times where i am waiting for the attack helo but allways instant got taken by the AI (bots) which is frustrating bc they die realy often and not realy helping by taking every Vehicle....

 

Critical Mission Eerror need to be gone.....

just bc my team loses all of its capture Points for a moment doenst mean we lost the complete Match ..

also the Timer of 1 minute is phatetctic.....

 

dont ever touch the Tickets or the Time of matches ever again

let us play how we want 

who cares if the tickets are not all drained ot but the timer runs out or so... or otherwise 

 

can u pls fix the Spawn screen where ur curser wanders into the upper left sometimes...

also pls fix the End  Music that ´s stuck on a loop the entire Match..

 

 

New Sobek City

pls fix the Vehicles spawn

i made a drawing of the Map of how it should have been right at the start.

Every Position on the Maps should have a counter.. otherwise we we will have balance Problems..

My Main focus is the Tower behind "D" Players like to Snipe from it, Rocket sniping from it and most of the Time ur  Helpsless against it.

eiter move the Tower from D to C to make it fair for both Team´s....

or place the exact same one behind A to counter it ...

Also This Map needs a rework when playing Rush, the Attackers are pretty on the down side right at the first Area. Just a small corridor to attack mostly all wide open easy targets for the deffenders who have fortified Positions easy to kill the Attacker in their own spawn... maybe give a IFV to support them or open the sides more.

Mirak Valley

i made a drawing of the Map of how it should have been right at the start.

Every Position on the Maps should have a counter.. otherwise we we will have balance Problems..

once the Enemy Team has Claimed the Roof on "B" the other Team will have a Hard Time, so i draw counter positions to restore the balance.Also the Roof on "D" should be the same Height as "B" to counter it.

also the Pax Air Spawn needs more Protection...

sry the picture is a bit bad 

 

 

Siege of Gibraltar (Battery)

Red markings are alternative routs in case of Spawn trapping

yellow markings are Guard Tower+ Sandbags

Liberation Peak

found this on reddit

also there are several out of Map warnings around Charlie which needs to be fixed.

also the upper rich line from Delta to Echo over the PAX spawn needs to be wider ( more space to walk around)

Manhatten Bridge

we need counter Positions for "B"

i marked the location in the drawing red 

orange star maybe a stationary AA placement !!!

make the map bigger for Helicopters to fly around its pain in the **bleep** in its current state

 

Firestorm

can u pls down the brightness on this Map its kinda painfull to play right now also change the <daytime to a little later so its a bit darker...

Future Content

Maps like 

Bandar Dessert

Wake Island 

Zavod : Garveyard shift 

Operation Mortar

Gulf of Omen 2014 Large (exactly how it was )

Altai Range

Paracel Storm

Operation Clean sweep

Operation Harvest Large

Damavand Peak

Alborz Mountains

Armored shield

Weapons like 

ACWR as carbine

F200 as AR

AUG A3 as AR

MG36 AS MG (B36A4 MG ??) 

Hänel HLR as Sniper in .308, 6,5cr, .338

HK M110a1 DMR (American G28)

HK USP 45 as Pistol

TAC 50C as Sniper 

Stoner KAC LAMG as MG

 

 

EA_Vendcera​ EA_Pulsar​ 

2 Replies

  • I forgot to mention to bring back the fortification system from bf5 just some sandbags, Reffill stations for ammo and health.

    Mainly for the Engineer.

    *Edit only on the Tiger attack Helo (Pax) seems likely that the Pilot and the Gunner are switched the Apache remains how they shouls seat.

    *Edit looks like the Javelin Misile is broken mot of the time it plunges into the ground instead hitting the target

  • They closed my case because they wanted me to reply to them on the My Cases page, where there isnt a place to reply.... its bs

     

About Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.6,783 PostsLatest Activity: 2 minutes ago