Current State of the Game
The Game is live for about a Week so far.
I have been colecting stuff since the last seven days since release that needs to be adressed.
My System is the Xbox Series X.
currently i am Lvl. 57
1. Twitch Drops (Known)
looks like there is a Issue collecting the free stuff from the Beta Weekends + Launch event, I am missing all from both events (Beta and launch)
Yes, my twitch ACC is linked to EA for the last six Years.
Players allready posted this in the Forums
2. Key bindings ( since the Beta)
There are keybinding Problems since the Beta sadly they are not fixed
My setting :
Sticks: Standard
Buttons: Altertnative
i cant deploy the Bipod or Mount my weapon in this setting, hopefully this will fixed soon bc Bipods are useless for Me bc cant use them...
3.Weapon Blueprints (posted in the Forum)
First whoever designed the M433 "shrouded" and the M2010 "Drop Shadow" needs to make more Weapons that look like them.
( side Note : can u make the skin apply to every attachment not for the choosen ones !!!)
But as cool as they look i cant swap attachment.
if i take the M433 and remove the laser and the Grip for another Grip, longer Barrel the Game resets my Build every Match.
kinda annoying if u aks me ... I could play with the default skin but then whats the point of having skins/ sell them if i cant coustomize them how i want it.
4.Weapons
The longer i play the more often i encounter Problems regarding the "Hit registration"
"The Bloom" needs to be adressed on some weapons, some are to good to play while others are simply pain in the **bleep**.
I have listed some Weapons below which are underperforming to others in my Opinion
M433 ( it had less bloom/spread in the beta)
TR7 ( to much spread )
M277 ( full auto only usefull till 15 meters, however if u select single fire it slays enemy up to 200m with no easy if u cant handle it..)
DS-IAR (bloom should be tuned down a bit)
M417A2 (bloom should be tuned a bit)
Weapon unlocks should be easier ( in the works hopefully)
4.1Weapon attachments
Weapon blueprint skin should apply the skin to all attachments based on the Players choice...
I am still missing Red Dot magnifiers...
Scopes for DMR´S/ Snipers should be reworked
we got 2x Scopes in 6x
S-VPS (should stay 6x bc LPVO)
SSDS ( looks like the Schmidt and Bender should be somewhat 10x or 12x times not 6x times bc its a High End Scope..)
2x Variable Scopes
SM-Rifle variable (based on the Steiner M7Xi IFS (integrated Range Finder)
1P88 Variable
to be honest both of these Scopes are usless and not worth the Price bc i can take a 8x or 10x Scope slap the low zoom attachment on it and it costs me 5 points less, yes i loose the option to reduce the glint but way cheaper and better in my opinion than having one of these two optic on ur Gun)
( Lower the Price for thoose two from 25 to 20 to make them more attractive)
also where are the High Magnification Scopes like
Hunter 20x times
Ballistic 40 times
If u want to unlock the PSR thoose Long range Headshot kills are Pain in the **bleep** with 6x times scope , but even after that sniping with the 10x times scope on Fire Storm is Pain in the **bleep**..
( iam glued to my "55" Tv whenever i try to kill someone with one shoot (Headshoot Kill ) bc is so tiny and rly easy to miss if ur not 100% on the Head.)
4.2 Weapon camos
I wish the Camos from BF4 would return
Most of the Camos we have right now remind me of CoD (copy and paste)
for me they dont rly fit in the Game.
5.Classes and their Gadgets
Rework the Field Mods like from BF4 to make them more usefull
https://www.youtube.com/watch?v=qqGARL9fWTs&t=54s
-Assault: besides the lader and the Spawn beacon the Grenade launchers are not rly Use/Helpfull
Assault should get C4 charges maybe only two of them, maybe in the Future the XM25, or the "Ballastic Shield"to simply push forward the objective in Rush etc...
-Support: besides the Supply bag/ Defi, mobile cover the rest of the Stuff is pretty situational.
Both APS Systems are very situational, Mortar was kinda useless ( i got more kills with the smoke rounds than the He shells..) Smoke launcher/WP Launcher well ........kinda meh
maybe the XM25 in the Future or the switch Blade from the campaign.. (yeah some will Hate the switch Blade)
-Engineer: The Amount of Rockets u start with should be raised to 5 or 6 bc u cant even kill a tank with the amount u Spawn.
for example the M136AT and the Javelin spawn with only two Rockets which deal ~ 350 dmg each, makes 750 dmg out of 1000 dmg.
What about the other 300 dmg thats left to destroy the vehicle, has the APS Sytem been taken into acount what if i miss one rocket .. what if the vehicle gets repaired ......
There is not allways a friendly Support Player which gives me Ammo ( most of them have no intention of dropping ammo even after i spawm the common rose or write in the chat).
Has the amount of rockets being tested Proberly .... ever played "Escalation" with the brutal amount of Vehicles...... I gues, No
I would rather trade in my second Gadget for a so called "Enhanced Backpack" which gives me more Rockets or Mines based what my Primary is.
Somewhat of about 5-6 Rockets (mostlikley 6 just like BF4)
somewhat of 6-7 mines
The MBT LAW should be able to Lock on laser marked targets, maybe the M136AT4 too ??
New Stuff like the SMAW from BF3/BF4 with clear Iron sights, the Air Mine from BF4,
the SRAWfrom BF4
(1.Option M136AT stays how it is "no laser marked lock on´s) but we get the SRAW)
(2.Option no SRAW but the M136 gets to lock on laser marked targets)
Signature Weapon need to be changed, in almost every game the Engineer had Carbines as default weapons and not SMG´s.
-Recon:
besides removing the Spawn Beacon to Assault, the Recon class should be able to get access to a Spawn gadgets like "Tactical Flare" which is only usable by Recon himself and gets Destroyed once he Spawns.
add the Field Mod from Bf5 where it lets me spawn on other "Spawn Gadgets" without wasting the charge from the original owner.
add the Mortar strike from Bad Company 2
add Field Mod for DMR´s instead of Snipers
The Soflam is kinda buggy when laying down it doesnt know if it should mount itself or lock/ mark the target i am lokking on, soemtimes it randomly deploys which is anoying
6.Vehicels
-Helicopters need to be looked into they are able to withstand a direct hit from the un-guieded launchers ( RPG,M136AT) or even a tank shell and still fly....
IDk what i should think about this....
-MBT´s should have a third Seat inside the Tank called "Commander" ( spotting only)
The Skin "Chimera" should be looked into..
the "APS" sytems is cleraly modeled allready but yet the APS is sitting in a diferent colour on the turret which looks hilarious. Tank is mostly black and the APS sits there in Flat Dark Earth....
-IFV i kinda wish that the APS would also be an option for them, maybe if choosen the second slot gets deactivated while having the APS in the first slot.
-Mobile AA
pls add the Pasive Radar Missiles
-Attack Helo
add the TV Missile for the Gunner
add the ECM Jammer in the First slot
add the Stealth coating in the Seccond Slot
the Gunner and the pilot seat are swapped which makes it sometimes harder to fly
-Strike Fighter
add the zuni rockets
add the TV Missile
add the ECM Jammer in the First slot
add the Stealth coating in the Seccond Slot
-Fighter Jet
add the Passive Missile
add the active Missile
add the ECM Jammer in the First slot
add the Stealth coating in the Seccond Slot
-Future Vehicles
ACV30 for Nato /K17 Boomerang for Pax ( wheeled IFV´s but Amphibious) either additional or for Maps with water assets
M142 Himars Rocket Arty /Gunships on remasterd Map "Bandar Dessert"
AH6 Killer Egg for Nato/ H145M for Pax as Scout Helo
light Attack Boats from Bf4
7.Maps
Need to be adressed bc some of them dont have counter Positions to the Enemy Team, Spawn protection, Map Flow. Also some modes played on the Launch maps are cluster **bleep**.
Also pls nerf the bots with their aim bot and tune down their ability to sneak away all the Vehicles
happend to me some times where i am waiting for the attack helo but allways instant got taken by the AI (bots) which is frustrating bc they die realy often and not realy helping by taking every Vehicle....
Critical Mission Eerror need to be gone.....
just bc my team loses all of its capture Points for a moment doenst mean we lost the complete Match ..
also the Timer of 1 minute is phatetctic.....
dont ever touch the Tickets or the Time of matches ever again
let us play how we want
who cares if the tickets are not all drained ot but the timer runs out or so... or otherwise
can u pls fix the Spawn screen where ur curser wanders into the upper left sometimes...
also pls fix the End Music that ´s stuck on a loop the entire Match..
New Sobek City
pls fix the Vehicles spawn
i made a drawing of the Map of how it should have been right at the start.
Every Position on the Maps should have a counter.. otherwise we we will have balance Problems..
My Main focus is the Tower behind "D" Players like to Snipe from it, Rocket sniping from it and most of the Time ur Helpsless against it.
eiter move the Tower from D to C to make it fair for both Team´s....
or place the exact same one behind A to counter it ...
Also This Map needs a rework when playing Rush, the Attackers are pretty on the down side right at the first Area. Just a small corridor to attack mostly all wide open easy targets for the deffenders who have fortified Positions easy to kill the Attacker in their own spawn... maybe give a IFV to support them or open the sides more.
Mirak Valley
i made a drawing of the Map of how it should have been right at the start.
Every Position on the Maps should have a counter.. otherwise we we will have balance Problems..
once the Enemy Team has Claimed the Roof on "B" the other Team will have a Hard Time, so i draw counter positions to restore the balance.Also the Roof on "D" should be the same Height as "B" to counter it.
also the Pax Air Spawn needs more Protection...
sry the picture is a bit bad
Siege of Gibraltar (Battery)
Red markings are alternative routs in case of Spawn trapping
yellow markings are Guard Tower+ Sandbags
Liberation Peak
found this on reddit
also there are several out of Map warnings around Charlie which needs to be fixed.
also the upper rich line from Delta to Echo over the PAX spawn needs to be wider ( more space to walk around)
Manhatten Bridge
we need counter Positions for "B"
i marked the location in the drawing red
orange star maybe a stationary AA placement !!!
make the map bigger for Helicopters to fly around its pain in the **bleep** in its current state
Firestorm
can u pls down the brightness on this Map its kinda painfull to play right now also change the <daytime to a little later so its a bit darker...
Future Content
Maps like
Bandar Dessert
Wake Island
Zavod : Garveyard shift
Operation Mortar
Gulf of Omen 2014 Large (exactly how it was )
Altai Range
Paracel Storm
Operation Clean sweep
Operation Harvest Large
Damavand Peak
Alborz Mountains
Armored shield
Weapons like
ACWR as carbine
F200 as AR
AUG A3 as AR
MG36 AS MG (B36A4 MG ??)
Hänel HLR as Sniper in .308, 6,5cr, .338
HK M110a1 DMR (American G28)
HK USP 45 as Pistol
TAC 50C as Sniper
Stoner KAC LAMG as MG