MaximusKim89 wrote:However, the factors you mention, not so much. I don't have to account for wind speed nor the Coriolis effect. I've shot at ~900 meters (nearly end of map to another) and the only things I had to account for were drag/gravity (affecting the velocity and drop). What your saying sounds like something I'd have to consider if I'm actually shooting at the range where my target is >= 1000 meters. In this game, you should be way below that distance if your going to be doing anything productive.
I was trying to make a point about how they seem to expect sniping to have way too many different physics from the other weapons, as if it was from a different game. Not that I want people to snipe from 900 meters away.
Personally I always try to be in the distance that I can be the most effective with any given weapon. When I am using a bolt action, depending on the case I try to get as close as possible I can, in order to be able to help clean up as much of the objective as possible. Longer distance shots only happen when I want to counter the enemy snipers when they are being annoying.
Twordy wrote:Landing headshots not entirely. But shooting at a body or pre-snaping actually helps them a lot. Every single time, they may lock on the target, even through foliage. You cannot do any strafe movement, the aim lock will follow no matter what.
Oh I see what I mean, you talk about how all that aim slow down with a controler, works like a soft aimbot.
I think DICE needs to reconsider when such a thing should have an effect.
Twordy wrote:Not really. It is enough to hit someone at the centre mass of the body with ADS + Range Finder bound together with one click... most of the time, instant headshots at ranges over 50m.
This is why the sweetspot is a bad idea in BF6. It rewards bodyshots. If there is one thing that has to go from the BF6 sniping, is that thing.
I am not sure about the instant headshots part, unless they are prone of course. Or unless the way the zeroing works, ends up making the shot fly a click higher which when aiming at center mass would mean that the head might get shot instead.
I am still not comfortable with the Range finder, I find that when I am using it (without a fire/ADS keybind, just zeroing at the terrain near the target), I instead sometimes overshoot above them.