Forum Discussion
I fully agree with the points above, I played 4 maps of carrier assault today and all of them were dominated by spawn-killing on the enemy aircraft carrier and therefore not enjoyable in any way.
I was really excited about this game mode, as the Titan mode of Battlefield 2142 was by far my favorite battlefield game mode.
In BF2142, the titans had an energy shield and could not be boarded until the shield was depleted after tons of anti-titan missile attacks. After that, the gunship and transport helicopter still had a separate small shield over their hangar, so they were protected (except for motion mines if placed by the enemy above) and could not be stolen. There were only 4 entry points to an enemy titan, and it was symmetrical, meaning 2 opposite approaches to memorize. There was a front and back facing AA on top, and 4 canons below, to defend against approaching vehicles. These defenses could be destroyed, but repaired again.
This setup worked beautifully and was well balanced. The shield gave the missiles more importance, meaning 75% of the game was conquest, with a focus on titan boarding at the end.
While energy shields wouldn't fit into BF6, the most obvious solution to me would be to make the HQ out of bounds for enemies until the hull is breached. And the hull should not breach at 50% but rather at 75%. Only once the hull is breached, should the area of the carrier be accessible to enemy players. In addition, carriers need at least one CWIS and some MG stations for realism.
I really hope the spawn killing will get fixed so that we can actually have a decent experience in what could easily be the best mode of BF6.