Game testing feelings and suggestions
Spent another solid day playing Battlefield 6, so let me share my thoughts and feedback.
When it comes to infantry combat in this installment, it’s safe to say it scores over 80 points in terms of hit feedback, character animations, destruction effects, sound design, and battlefield atmosphere.
Now, let’s get straight to the areas that need adjustments:
- Sniper scope glint issue: The bloom is way too intense; it’s almost like a tiny sun. This needs proper tuning—there should be different zoom reflection effects based on distance.
- Ammo resupply problems: Vehicle ammo resupply points are far too scarce, almost impossible to find on the minimap. Infantry resupply suffers the same issue: supply crates are hard to locate on the minimap, and relying on player-placed supplies lacks consistency. I’ve died countless times while searching for ammo crates.
- Overpowered player-placed cover: The durability of these structures is excessive. Even multiple infantry firing at them can’t destroy them—you can’t even take them down with an M320.
Let me move on to suggestions. I strongly hope more curved-trajectory weapons will be added, as they’re the essence of Battlefield. Battlefield players are obsessed with weapons that are more complex to operate but offer high rewards—like the Springknife from Battlefield 4, mortars from Battlefield 1, and TV missiles from Battlefield 2042. Sniper rifles with bullet drop also fall into this category. The thrill of landing a high-reward, one-hit kill through experience and skill is incredibly satisfying.
However, Battlefield is becoming increasingly casualized. Take the Assault class’s M320 grenade launcher in this game—it’s even equipped with a scope, making it almost a straight-firing weapon with almost no ballistics. While it’s fun initially, players will quickly grow bored of it.
I hope the M320’s bullet drop will be adjusted to increase the arc of its trajectory, and its scope style revised. This would keep players engaged in mastering it, enjoying the rush of landing a precise, one-hit kill.
Please add a personal mortar—a curved-trajectory tool—for the Support class. Let players adjust the elevation based on distance and experience when firing. The shell impact should have camera tracking like in Battlefield 1, with different ammo types: high-explosive rounds for infantry and armor-piercing rounds for vehicles.
Battlefield shouldn’t just chase the fast-paced, casual shooter experience. Authenticity and a more hardcore battlefield are its true essence. The charm of Battlefield lies in a combat zone where everyone has their own role to play.
In Battlefield, some love rushing to the frontlines and engaging in gunfights; some enjoy piloting vehicles; others prefer camping in corners as snipers; and there are those who like utilizing curved-trajectory weapons to outmaneuver enemies. While accuracy depends on both luck and skill, the thrill from landing a high-reward hit is no less than that of frontline combat.