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duzlord's avatar
duzlord
Newcomer
1 day ago

Great game but terrible game feedback

I've had heaps of fun in the last 2 months but I'm just going to end up uninstalling bf6 because of all the bugs, performance and imbalances. Rather than leave silently I will drop some feedback in the futile hope that things will be fixed.

Also because it often seems like with so many games that no one in the studio actually plays the games at the same level that the dedicated players do, I will give you the feedback and describe how it feels when encountering these issues.

This is primarily focussed on REDSEC.

General performance issues and bugs:

BSODs [mostly fixed], Freezes [still occur], Stutters / Desync / Hit reg [still consistently an issue], Input Stutter / Frame Pacing / Frame Rate drops / Gsync not working properly / Networking and Server tick rate. [not fun to play, can't enjoy or immerse into the game, the better your pc hardware the more annoying it is when the game doesn't run well.]

More specifically on Input stutter, it seems like the game engine just can't handle moving mouse while strafing, if you observe it closely the crosshair still moves smooth but the entire rendered world stutters as you move. [this feels fundamentally broken and not enjoyable.]

More specifically on GSync in REDSEC just not working, probably from 1% fps lows and stutter just disengaging gsync or continually triggering LFC (low framerate compensation) on and off constantly. [Game looks like a pixelly, stuttery, choppy, screen teary mess.]

More specifically on Networking and Server tick rate, I know it's been mentioned alot but dying around corners, dying after landing prone behind cover. [There is probably no worse feeling than when you die feeling like the angle you got shot from doesn't exist, or you are already behind cover, just showing your head and you crouch or dive into a prone then after landing die as if you were just still standing up.]

Partied up squadmates weren't all getting into the lobby [seems to be fixed now but launching a new game mode and having to continually requeue in the hope all 4 members get into the game is ridiculously tedious and annoying.]

Plates missing / plate missing 1 bullet kill bug. [seems to be fixed but for the better part of 2 months you had a fundamental issue in the gameplay, seriously amateur hour stuff that makes the players actually hate your game.]

2nd chance redeploying as a team after your squad gets wiped, splits the squad and puts you in opposite corners of the map. [Prime example of no one actually playing or testing the game, whats more frustrating than getting squad wiped? Getting redeployed as a team (Helicopter cutscene literally shows the squad all in the same helicopter), but when you leave the helicopter all squad members are 1000 meters away from eachother. This is probably the worst "feature" I have ever seen in a game.]

Weird HDR / Sun glare / brightness bug. [Literally unplayable sun flares and supernovas appear on the screen, happens frequently at combat training area on fort lyndon, forced to leave game.]

Gameplay focussed issues and bugs:

Players can still crouch / prone into the inside of the redeploy towers. [lol]

Loot chests don't spawn straight away, sometimes 30-60s delay. [Why? Really bad development decision, and if its not intended and just a bug then thats probably more triggering because its been 2 months now.]

Custom weapon drops algorithm feels undercooked. 4 custom drops in downtown 50 meters apart, 1 custom drop on the edge of the ring available for about 10 seconds before the ring engulfs it. Meanwhile the closest one to my team is 900meters away. [Just feels lazy and luck based. I would like to see customs reworked, maybe they could expire after a timer and spawn throughout the game instead of how it currently is]

Dropped guns dissapear randomly, fast. [Dropping a gun to pick up another? maybe your team mate wants the one you dropped, or maybe you dropped it on accident, well sorry because now it has despawned in less than 5 seconds of being on the ground, game is actually trolling the players]

Can't takedown an opponent who is near walls / objects. [feels bad]

Engineer rockets 1 hit kill players at any distance. [getting 1 hit point blank when peaking a corner, or getting 1 hit from 500m away both suck. I feel this needs a rework / balance.]

Hitboxes on some terain overflow the texture models significantly. [Shooting players behind rocks, cliff / hill edges, custom weapon drops, redeploy points, scenary like cars / trucks. Often you will see sparks / debris flying off as your bullets impact the invisible hitbox that over extends its texture model, this is not enjoyable.]

Bushes / shrubs. [It's just really annoying to sprint / slide / dive near shrubs and bushes made of solid concrete / steel that completely block / stop your momentum]

Pings don't show / Show very delayed / Downed allies icons don't show (bugged?) / Custom weapon drops icons don't show (in first person world view). [Just annoying hud stuff, I ping something 3 times and it shows for 1 second then dissapears like I never pressed ping, Team mate pings and their character yells but nothing shows up on the screen, or team mate gets downed but there is no res icon / hud icon. Custom weapon drop is 50meters away from you but the hud icon isn't showing. etc.]

Artillery strikes are way too common. [not fun]

Artillery and Precision Air Strikes consistently hit outside of the minimap circled area. [Countless times where I run outside the minimap area marked and get hit, meanwhile my team mate(s) are inside the circle and don't get hit. This applies to both types of strike. The inconsistency is annoying and it would be so easy to update the minimap area size to reflect the actual impact zone. Otherwise if the idea is to obfuscate the true area of the strike then the UI needs to better reflect this.]

Auto sprint, would be nice to just have autosprint as a menu setting toggle, currently you can set sprint bind to W along with move forward but then the prone behaviour breaks as it stands up into a sprint every time you press W. [I pretty much press sprint every time I move, I don't want to waste time pressing an extra button or double tapping W.]

Which segues into the next point of allowing setting multiple different keyboard button binds for 1 action through the UI without needing to edit profiles / config files. [It just feels overly limitted at the moment having only 1 keyboard bind available.]

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I was thinking of giving some suggestions for balance / gameplay but I don't think there is any reason to tweak or expand the gameplay before core issues are addressed and fixed. Maybe if I'm still playing in a few weeks I will drop that feedback as well.

I have played alot of redsec and have had alot of fun, at its core the game is great and the gameplay is very fun and intense with a great immersive atmosphere. I really am hoping to see improvements in the very near future.

If you got this far thanks for reading this, I would like to see other people's comments if you experienced any of these issues and how you feel about them. Please try keep it constructive as I have.

Thanks,
duz.

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