Gunplay balancing
I’m not sure why we are nerfing accuracy again. AR’s are almost unusable at range already now you’re nerfing accuracy again? Why do we keep trying to “widen the skill gap”, I havent experienced a drastic need for that, the game feels pretty balanced. This is only an issue for streamers and turbo sweats, that want to crush every lobby they go into. “ widening the skill gap” just skews the game towards the no life’s. I’m still dying around corners and dying in a single frame, There are actual issues with the game on the fundamental level but we’re focusing resources on skewing the game towards the vocal minority that don’t like that new players can still have a chance, even if they aren’t running Meta guns and sliding all over the map. I’m so tired of the people that cry the loudest getting catered to. “ aim assist is OP.” dude you can play with the controller at any time? It is your choice to play this way. Keyboard mouse makes heads shots easier, recoil control way easier, and reaction speed too, but no one is here crying to nerf keyb/ mouse. Both inputs have pros and cons, you just need to pick your poison. I love this game and I want it to succeed, chasing the complaints of a small part of the base while the hit reg is still not there is killing the player base. I have like 300 hours in this game, and I have fun when I play, the only thing that takes away from that is the bugs and net code. It seems like all the fixes that have come are to appeal the usual suspects on Reddit, that seem to hate the game even though they have a thousand hours in it. But the actual net code is still broken. Not to mention the “loosing que” phenomenon, where you get five games straight where you loose every gunfight, seem to always get them down to 10 health and then you get lasered. And then look at the scoreboard and the entire enemy team has a 5+ KD and only two people on our team aren’t negative. I understand that random chance can result in this phenomenon, but five games straight? And I know it’s not an Internet issue, because our entire team will be negative. But we are all at 22 ms. It’s like the source code just decides this team is going to dominate and they have priority connection or something. My point being, there’s clear inconsistency in the games connection and hit reg. But we are nerfing rpgs five times? Where are the priorities here? I just don’t understand the rational of changing the gun play again, when the core mechanic is the biggest issue. Seems like a bandaid fix to appease the Reddit lords.