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Besides, is turning off a single switch really all that much work? What are you even getting worked up about?
Why turning it on by default to begin with?
The issue is that you and I and most people on these boards who invest time in understanding the game know that we can toggle it off.
However a lot of casual new players do not. They boot up the game start matchmaking and get beamed. Soon they will get frustrated and leave the game for something else..
It will negatively impact player retention. It especially becomes an issue in low populated areas, increasing lobby waiting time later in the game’s lifecycle.
Why turning it on by default to begin with?
That's an extremely easy question to answer. A bigger player pool means that it's much faster to matchmake and in addition to that, it can matchmake players into a larger variety of game modes and maps.
However a lot of casual new players do not. They boot up the game start matchmaking and get beamed.
Casual players get beamed because they are casual players. They would get beamed regardless of whether cross play is on or not. In the vast majority of cases, it's not about whether you're using mouse and keyboard or a controller. It's about whether your knowledge of the game leads you to make the correct decisions. Short-term decisions like positioning, crosshair placement and target prioritization. Tactical decisions about which objectives to attack, which routes to take and when to engage or disengage.
Don't get me wrong though, your ability to aim is certainly still important, but that's where aim assist for controllers kicks in. Controller players only have about half the recoil to compensate for as well.
It will negatively impact player retention. It especially becomes an issue in low populated areas, increasing lobby waiting time later in the game’s lifecycle.
It's the complete opposite actually. Generally cross play boosts player retention because the game will maintain an active player base for longer. The idea that people quit out of frustration simply isn't true. Having said that, there's one key component to making cross play work and that's making sure the console experience is properly balanced against the PC experience. It should also always remain optional.
Besides, I disagree with the idea that casuals can't find an option in the settings. Obviously they shouldn't bury the setting in layers of sub-menus. If it's easily accessible, there should be zero issues with leaving it on by default.
- Luke88gw22 days agoNew Veteran
it was 25-30% now its half;) even if that was true does one thumb equal to 50% of the whole hand? I doubt;)
- RanzigeRidder214 days agoLegend
ghostflux wrote:
That's an extremely easy question to answer. A bigger player pool means that it's much faster to matchmake and in addition to that, it can matchmake players into a larger variety of game modes and maps.
Let's put it differently then, why put an option to default on that the majority of the players would never toggle on if it would be off by default? From the various topics here on these boards as well as on the BF2042 boards it's clear that the majority PC players don't want to play with consoles because of aim assist and recoil reduction, and console players don't want to play with PC players due to hackers/cheaters, MnK and difference in FOV and framerates. So why keep forcing players who naturally don't want to play together? You're partially right about keeping an active player base for longer, but not for the reasons you mention. The only reason is so they can scale down the number of servers they need to have running later in the life cycle.
And trust me, I've switched crossplay off in BF2042 straight away after playing a few matches with it on to see if they got it right. Never to turn it on again. And if I could not find any matches any longer I'd stop playing the game instead of turning crossplay on.
Player retention does not depend on crossplay. Prior to Battlefield 2024 we've been playing multiplayer shooters for approximately 20 years without crossplay, it never has been an issue. In fact some of the older titles such as BF3, BF4 and BF1 kept an active player base on each platform independently for much longer than BF2042 ever will. The key for player retention is creating and maintaining a good game, not crossplay!Crossplay is nice for some coop game that has no competitive elements, but in an FPS it will never work. I've seen it in CoD Warzone 1 and Battlefield 2042, it's impossible to balance these completely different ecosystems. And it therefore should be an option to toggle on for the niche group of players who want to play with a friend on another system.
- Luke88gw14 days agoNew Veteran
ghostflux wrote:
That's an extremely easy question to answer. A bigger player pool means that it's much faster to matchmake and in addition to that, it can matchmake players into a larger variety of game modes and maps.
The problem is that players will be leaving a game that forces rivalization of completely different inputs and promises the impossible - balancing inputs.
- ghostflux14 days agoNew Veteran
The balance doesn't need to be perfect. It just needs to be good enough that it's not too noticeable. Battlefield is not a competitive game where there's a heavy emphasis on skill-based matchmaking, meaning you'll always play with some form of inequality in mind.
- Omegarugallll14 days agoNew Scout
He said everything my friend, dice is a masochist can only
- Omegarugallll14 days agoNew Scout
He said everything my friend, dice is a masochist can only
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